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Level 4 Formal Magic Spells
Name: Create Base Golem (scroll specific)
Target: A
simple animal, or a Spirit and Body
School: Celestial
Duration: Until
destroyed, or 5 days after the first command is executed.
Components: P4,
C3, E3, S2, V2
Approved Golems: None
This formal magic creates a golem of the type specified by
the scroll.
Name: Create Base Undead (scroll specific)
Target: Permanently
dead body(s)
School: Earth
Duration: The
Undead creatures created will last until destroyed, but the caster's control
will only last 5 Days.
Components: P4,
C3, E2, V1
Approved Types: None
The number of Undead creatures created is equal to one half
the Formal magic levels of the formal magic caster rounded down.
In addition to the components, this formal magic requires
three silver pieces per undead created which will be incorporated into the body
of the undead whole and is retrievable when the undead is destroyed. On occasion the silver will be destroyed and
irretrievable.
Name: Create Unlimited Formal Magic Scroll
Target: Unlimited
Formal Magic Scroll other than this one
Duration: 2 Years
or 1 year (see below)
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P4,
C2, E2, T2 + components equivalent to the base casting cost of the scroll being
copied not including the power and not required to include rare components.
This formal magic will create an exact copy of any other Unlimited
Formal Magic scroll of the appropriate school.
The new Formal Magic Scroll will
be created at the end of the formal magic casting. The new scroll will be of the type
Unlimited. The caster may voluntarily
choose to make the new scroll contain the words “Flaw: This scroll cannot be
copied”. These words will also appear on
the new scroll if any flaw changes the new scroll in any way.
The caster must choose to have the scroll last only one
year, in which case the scroll may be used any number of times each day, or to
have the scroll last two years, in which case the scroll may only be used once
each day. The number of times that the
scroll may be used per day must be noted on the scroll.
Name: Delimit
Target: Item
Duration: 5 Days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P4,
C1, S3
This formal magic Delimits the use of an item based on race,
profession, gender, ability to perform a skill, or general experience. Only those who match the Delimitations upon
the item may use the item.
The caster decides what the Delimitation put on the item is
at the time of casting, the options are:
Only usable
by a male, Only usable by a female, Only usable by a (fighter, rogue, scholar,
templar), only usable by someone with the skill <x>, only usable by
someone under <y> level, only usable by someone over <z> level,
only usable by race <q>.
If there is more than one Delimit on an item they both take
effect, for example an item only usable by elves or dwarves, not an
“elf-dwarf”. This formal magic may be
used to allow use of an item limited in use by formal magic flaw.
Name: Spell Store
Target: Item
or Body
Duration: 5 days
School: Celestial
or Earth (scroll must be marked as one or the other)
Components: P4,
C2, E1
This formal magic will create a rechargeable Battle Magic
spell slot of the appropriate school in the target.
The first casting will allow storage of a first, second or
third level Battle Magic spell from someone’s memory only. Each additional casting in a pyramid fashion
will allow up to three additional levels for the spell slot. Thus after an additional two castings, up to
six spell levels may be stored within the target. After an additional three castings (for a
total of six) up to nine levels may be stored within the target. Once charged, anyone in possession of the
item or the person into which the Spell Store was cast may cast the spells
stored within as if they were casting from a magic item. The spells stored can be of any combination
of levels up to the maximum spell levels allowed by the formal magic
performed. Thus a sixth level spell
store item or person could hold a sixth level spell or six first level spells.
To charge the item or person it must be touched by the
individual casting the spells with which it is charged, upon casting the spell
into the item or person, the possessor of the item or the person must announce
“Absorbed”.
A Spell Store item or person may not intercept a thrown
spell and absorb it in any circumstances.
A Spell Store item always discharges at the end of an
event. The spells within do not remain
from event to event and may not transfer between chapters.
The level of the pyramid (1-3 spell level=1, 4-6 spell
levels=2, 7-9 spell levels=3) is the number of effects with regard to the
5-effect limit, rather than the number of castings.
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