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[Formal Magic Intro]
[FM Casting Rules]
[FM Scrolls]
[FM Components]
[FM Casting Flaws]
[FM Spells Level 1]
[FM Spells Level 2]
[FM Spells Level 3]
[FM Spells Level 4]
[FM Spells Level 5]
[FM Spells Level 6]
[FM Spells Level 7]
[FM Spells Level 8]
[FM Spells Level 9]

Level 4 Formal Magic Spells


Name:                        Create Base Golem (scroll specific)

Target:                        A simple animal, or a Spirit and Body

School:                       Celestial

Duration:       Until destroyed, or 5 days after the first command is executed.

Components:            P4, C3, E3, S2, V2

Approved Golems: None

 

This formal magic creates a golem of the type specified by the scroll. 


Name:                        Create Base Undead (scroll specific)

Target:                        Permanently dead body(s)

School:                       Earth

Duration:       The Undead creatures created will last until destroyed, but the caster's control will only last 5 Days.

Components:            P4, C3, E2, V1

Approved Types: None

 

The number of Undead creatures created is equal to one half the Formal magic levels of the formal magic caster rounded down. 

 

In addition to the components, this formal magic requires three silver pieces per undead created which will be incorporated into the body of the undead whole and is retrievable when the undead is destroyed.  On occasion the silver will be destroyed and irretrievable. 


Name:                        Create Unlimited Formal Magic Scroll

Target:                        Unlimited Formal Magic Scroll other than this one

Duration:       2 Years or 1 year (see below)

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P4, C2, E2, T2 + components equivalent to the base casting cost of the scroll being copied not including the power and not required to include rare components.

 

This formal magic will create an exact copy of any other Unlimited Formal Magic scroll of the appropriate school. 

 

The new Formal Magic Scroll will be created at the end of the formal magic casting.  The new scroll will be of the type Unlimited.  The caster may voluntarily choose to make the new scroll contain the words “Flaw: This scroll cannot be copied”.  These words will also appear on the new scroll if any flaw changes the new scroll in any way.

 

The caster must choose to have the scroll last only one year, in which case the scroll may be used any number of times each day, or to have the scroll last two years, in which case the scroll may only be used once each day.  The number of times that the scroll may be used per day must be noted on the scroll. 


Name:                        Delimit

Target:                        Item

Duration:       5 Days

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P4, C1, S3

 

This formal magic Delimits the use of an item based on race, profession, gender, ability to perform a skill, or general experience.  Only those who match the Delimitations upon the item may use the item.

 

The caster decides what the Delimitation put on the item is at the time of casting, the options are:

            Only usable by a male, Only usable by a female, Only usable by a (fighter, rogue, scholar, templar), only usable by someone with the skill <x>, only usable by someone under <y> level, only usable by someone over <z> level, only usable by race <q>. 

 

If there is more than one Delimit on an item they both take effect, for example an item only usable by elves or dwarves, not an “elf-dwarf”.  This formal magic may be used to allow use of an item limited in use by formal magic flaw. 


 Name:                       Spell Store

Target:                        Item or Body

Duration:       5 days

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P4, C2, E1

 

This formal magic will create a rechargeable Battle Magic spell slot of the appropriate school in the target.

 

The first casting will allow storage of a first, second or third level Battle Magic spell from someone’s memory only.  Each additional casting in a pyramid fashion will allow up to three additional levels for the spell slot.  Thus after an additional two castings, up to six spell levels may be stored within the target.  After an additional three castings (for a total of six) up to nine levels may be stored within the target.  Once charged, anyone in possession of the item or the person into which the Spell Store was cast may cast the spells stored within as if they were casting from a magic item.  The spells stored can be of any combination of levels up to the maximum spell levels allowed by the formal magic performed.  Thus a sixth level spell store item or person could hold a sixth level spell or six first level spells.

 

To charge the item or person it must be touched by the individual casting the spells with which it is charged, upon casting the spell into the item or person, the possessor of the item or the person must announce “Absorbed”.

 

A Spell Store item or person may not intercept a thrown spell and absorb it in any circumstances.

 

A Spell Store item always discharges at the end of an event.  The spells within do not remain from event to event and may not transfer between chapters.

 

The level of the pyramid (1-3 spell level=1, 4-6 spell levels=2, 7-9 spell levels=3) is the number of effects with regard to the 5-effect limit, rather than the number of castings.


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