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[Formal Magic Intro]
[FM Casting Rules]
[FM Scrolls]
[FM Components]
[FM Casting Flaws]
[FM Spells Level 1]
[FM Spells Level 2]
[FM Spells Level 3]
[FM Spells Level 4]
[FM Spells Level 5]
[FM Spells Level 6]
[FM Spells Level 7]
[FM Spells Level 8]
[FM Spells Level 9]

Level 7 Formal Magic Spells


Name:                        Change Race

Target:                        Spirit

Duration:       Instantaneous

School:                       Earth

Components:            P7, C1, E2, S3, V1 (all Unrestricted)

 

This formal magic changes the target from the current race to a different race, chosen by the caster.  The new race must be from the list of allowable PC races in the current version of the NERO rules.  The target will be immediately aware of the race chosen by the caster when this formal magic begins.  It will not change the basic appearance of the target, except for the specific racial alterations.  Therefore, the target is still recognizable to any who would recognize the target, if the target hadn’t changed race.

 

Any Racial Skills pertaining to the previous race of the person are lost, but the build is kept and turned into “Free Build”.  The target retains any non-racial skills that are more difficult for the new race to learn, and they must pay the higher cost.  If the target does not have enough free build to retain these skills, the target may “forget” these skills in any order it chooses until it has enough free build to cover any increased costs.

 

If the new race cannot be the same profession as the previous race, then this formal magic will fail.

 

Local Chapters may have other races approved for PC play for which this scroll may exist. Transfer between chapters of a non-standard race may need special arrangements.

 

All components and scrolls used in the casting of this formal magic MUST be of unrestricted transfer.



Name:                        Create Greater Golem (scroll specific)

Target:                        A simple animal, or a Spirit and Body

School:                       Celestial

Duration:       Until destroyed, or 5 days after the first command is executed.

Components:            P7, C5, E5, S3, V3

Approved Golems: None

 

This formal magic creates a golem of the type specified by the scroll.


Name:                        Summon Greater Extra-Planar Creature  (scroll specific)

Target:                        None

Duration:       5 Days or until banished or killed

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P7, C3, E3, S3

Approved Types:     (Celestial) Air, Earth, Fire, Water;  (Earth) Greater Pantherghast

 

This formal magic will summon one intelligent creature from its native plane.  This formal magic does not provide the caster any control over the creature.  Depending on the personality and history of the summoned creature, the formal magic caster could be immediately attacked at the end of the formal magic.

 

If the true name of a specific creature is stated during the summoning, that particular creature will feel the call and may choose to appear.  If this method is used, the creature will know the identity of the formal magic caster regardless of whether or not they choose to be summoned.  If the named creature chooses not to appear, then the caster may state another (different) creature’s name.  If the second creature named chooses to ignore the call, a third name may be stated, and so on.  If all named creatures choose to ignore the call, or no such names are even known or tried, then a completely random creature will appear.  (The true name of a creature will probably not work outside of the chapter where it was learned.  This is left to local chapter plot discretion.)


Name:                        Transform to Greater Creature     (scroll specific)

Target:                        Spirit

Duration:       2 years

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P7, C3, E4, S4, T1 (Unrestricted only)

Approved Creatures: None

 

This formal magic will transform the target into a specific Greater Creature upon the permanent death of the target.

[Addition, August 3, 1999] Effects exist which may for limited duration invoke the full transformation prior to permanent death. See the description in the Casting Rules.

 

 


Name:                        Vengeance

Target:                        Spirit

Duration:       Until all charges used or one year, whichever comes first

School:                       Celestial or Earth (scroll must be marked as one or the other)

Components:            P7, C1, D2, E3, S2

 

This formal magic causes a retributive strike of pure magical damage equal to ten points per level of formal magic ability possessed by the caster in the appropriate school to any being inflicting a killing blow upon the bearer of this formal magic.  This damage occurs after the killing blow and is not avoidable in any manner.  This formal magic has a number of charges equal to one third the number of levels of formal magic ability possessed by the primary caster in the appropriate school, rounded down.

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