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Chapter 1:  History & Maps
The World of Tyrra Map©
The Tyrran Cosmology©
The Laws of Avalon & Evendarr©
The Accords of Avalon©
The Geography of Avalon
Maps of Avalon©
The Tyrran Timeline to 600ER©

Most Recent News Around Tyrra©

RACES & CULTURES
The Barbarian Race Handbook©
The Biata Race Handbook©
The Dwarven Race Handbook©
The Elven Quentari Handbook©
The Empire of Hadran History©
The Gypsy Race Handbook©
The Half-Orc Race Handbook©
The Padash Sarr Culture©
The Sarr Race Handbook©
The Stone Elf Handboo
The Wild Elf Handbook©
The Drae Race and Culture Handbook©

Kingdom of Evendarr Dreadlands©

All Maps of the Realm©

Chapter 2:  Government
The Crest of the Nations of Avalon©
Kingdom of Evendarr TOC
Kingdom of Evendarr Timeline©
Evendarr Royal Military©
Evendarr Royal Marines©
Kingdom of Quentari©
Kingdom of Avendale©
Kingdom of Myrr©

NERO Estate System Playtest©
NERO Estate Costs Playtest©
NERO Estate Advice Playtest©
NERO Craftsmen Skills Playtest©

(Coming Soon)
Sessuar Imperium©
Jhivantane Sorcerers©
All About Zephyr©
Land Populations©

Chapter 3: Military
Evendarr Royal Marines©
Avendale Military College©
Evendarr Military College©

Chapter 4: Who is Who
More Recent News Around Tyrra©
Who is Who on Avalon©
Those Most Notable©
Criminals of Avalon©
Evendarrian Nobles 601ER©

Chapter 5: Archives
Tyrran Journal
©
Tomes & Treatises
©

 

Quentari Elf Culture Guide

Draft 8.01.06

 

Written by Brennagwyn Campbell

 

Consultants include Kirk Charest, Mickey Golosovker, and Alex Ancheta.

Developed from the original material created by Francis Moore, Tracey Clark,
and Don Walsh.

 

Copyright © 1989-2007 NERO® International Holding Co., Inc. All Rights Reserved.
 

Author’s Forward:

 

This latest version of the Quentari Elf Culture Guide for NERO® LARP games is an addition and supplement to previous Quentari Elf culture guides and is built upon their foundation. My gratitude goes out to the original developers of the Quentari Elven Culture: Francis Moore, Tracey Clark, Don Walsh, and others; and to those who have played long-standing Quentari NPC’s. Key consultants for this Guide include Kirk Charest, Mickey Golosovker, and Alex Ancheta. Ideas have also stemmed from discussions on the Quentari Elf Yahoo! Group.

 

This guide is intended primarily for PC use, although there should be valuable information for staff who are interested in developing Elven storylines. I encourage players and local Elven race marshals to reference previous material for details and perspectives not included in this guide. Information copied verbatim from previous guides have been credited to “Quentari chroniclers”.

 

In the face of inconsistencies between various source materials, including players’ histories, I have attempted to resolve them with minimal changes. Also, where previous guides have been silent, I have taken creative license to fill in the gaps. Also of note is there is no servant class in Quentari; those duties are delegated to the young (which may in part explain why Elven characters arrive in-game with no more adventuring skills than their shorter-lived counterparts).

 

What I hope results is a guide where players of Quentari Elves can dream up unique character histories that would take them from their society and mingle their fortunes with other adventurers.

 

Brennagwyn Campbell

September 2006

Introduction

 

The Quentari Elves are the oldest unified culture of surface elves within the world of Tyrra. The Elves are one of the first sentient and gifted races upon Tyrra, and the Quentari have existed as a civilization for thousands of years before humans organized themselves into kingdoms and empires. Many other Elven societies such as the Amani of the Ash Forest and the Silvermyst Elves of the land of Avendale can trace their origins to the Quentari people.

 

As a race, the Elves have been blessed with the knowledge and wisdom gained from lifespans lasting into the hundreds of years. They have an affinity with nature, and an innate understanding of magic. The Elven mind takes easily to discipline, and the Elf can learn to strengthen her mind against the effects of magically induced sleep and mind-altering charms. As time passes differently for Elves than it does for the shorter-lived races, the Elves often seemed unconcerned with the day-to-day triumphs and defeats of their non-Elven companions; this gives Elves the appearance of aloofness to many other races.

 

The Quentari Elves view their culture as the most civilized and evolved of all the gifted races of Tyrra. The comprehension of magic comes easily to them, and it is rumored that the arch-wizards of the Quentari harbor powerful and secretive enchantments in their libraries.  Deep within their wooded homeland of the Taursiloriel, there are mysterious ceremonies held in honor of the Elves’ connection to the cycles of nature. Within the courts of the highest of the honored Quentari families political intrigue is nurtured. Although the ways of the Quentari are often very foreign to non-Elves, this guide attempts to clarify the ways of this most ancient of Elven cultures.

Principles of Quentari Life

 

As every tree’s branches reach up into the heavens, it is also true that every tree’s roots dig deep into the earth.  So too Quentari society is founded on several key principles which govern a great deal of Quentari behavior, both collectively and as individuals.  While these principles are not codified by any philosopher, their manifestations in Quentari life are frequent.

 

The Quentari Elves seek to live in harmony with nature.

 

While the events that first created the bond between the Elves and the trees have faded into legend, the Elven reverence for the natural world has never been lost. Rather than seeking to overtly dominate and control their environment, the Quentari seek to live in ecological harmony with the other living creatures that share the forests with them.  Therefore, the Quentari seek ways to have minimal impact upon the land they live in: Quentari homes are often built off the ground and high into the boughs of trees; gardens are so planted as to mingle with other forest vegetation; and agriculture is kept to a minimum in preference for hunting, fishing, and gathering the bounties of the woodlands. Where magic or architecture is used to add comforts and conveniences to Quentari settlements, these changes blend in well with the natural environment.

 

The Quentari honor all living things as participating in the cycles of birth, life, and death, and therefore find displeasure in taking the lives of other beings unless necessary for the preservation of themselves or their allies. Even monster races that intend harm or death upon the Quentari Elves are to be pitied, for they are too ignorant to seek peaceful ways to achieve their goals.

 

Undead are met with incredible loathing by the Quentari, as undead are removed from the cycles of life, death, and rebirth that govern the natural world. A Quentari Elf sees the destruction of all forms of lesser and greater undead as a duty. Necromancy in any form is abhorred, as it is understood that the calling and use of the elemental power of chaos taints and warps the world of Tyrra. Necromancy is severely punished within Quentari society, and to cast it greatly dishonors oneself and one’s House.

 

 

The Quentari Elves highly value knowledge and wisdom.

 

Given that the length of the Elven lifespan is measured in hundreds of years, a Quentari Elf may accumulate vast breadths of knowledge in her lifetime. Rather than have this knowledge lost to time, the Quentari have an impulse to record what they have learned to pass on to others in their society. This has lead to the creation of the great library in the Elven settlement of Helevorn. Literacy and writing skills are prized among the Quentari, even those who are not dedicated to scholarly pursuits.

 

It is legend that the Elves were the first race upon Tyrra to master the ways of magic.  The Quentari find both Earth magics and Celestial magics valuable, and their Arch-Mages are continually experimenting with new ways to harness magic for the betterment of their society.

 

Often the Quentari want to understand the circumstances surrounding any conflict before choosing a course of action. They are usually not taken to quick decisions, preferring to consider consequences for some time before reaching their conclusions. However, once a Quentari has made up his mind to do something, he dedicates herself fully and without hesitation.

 

If knowledge is cherished among the Quentari, so is the discernment needed to use knowledge and power wisely. Wisdom is gained through experience. Thus the Elders of each Quentari House and are respected, for they have an entire lifetime of experience to guide them in their decisions.

 

 

The Quentari Elves value an orderly social structure while still honoring individual choice.

 

Unless they have turned their back on the society of their youth, each Quentari Elf is allied to a Quentari House. Each House is an extended family comprised of the ruling Elders, the aged teachers, the adults who engage in their professions, the youths who see to most of the day-to-day upkeep of the household, and the children. Each individual is expected to make a contribution to the betterment of the House in general, either through training the next generation, being member of a vocational Brotherhood, or applying oneself to lessons. 

 

In Quentari understanding, each person is only a part of a whole, like an arm or an internal organ, and must play her delegated role within her House and Brotherhood to gain prestige and to prosper. The Quentari Elf is keenly aware of the duties and responsibilities that come from her station in life. For a Quentari Elf to act dishonorably or to not obey the directives of those who are of higher station than him not only brings harm upon himself, but lessons the prestige to her whole House. A Quentari who commits a grievous crime may find himself stripped of any House affiliation, Brotherhood membership, and then exiled.

 

Fortunately, although the Quentari House hierarchies and Brotherhood structures are very rigid, individuals are given the option of choosing the profession to which they dedicate themselves, provided the Headmaster of the Brotherhood feels that the Elf petitioner would be an asset as a member. A Quentari Elf may belong to several Brotherhoods within his lifetime: born into a House with a majority of his members devoted to one craft or service, in his youth he petitions a Brotherhood to apprentice in a profession that appeals to him. He may continue to serve as a teacher of his craft as he ages or he may then retire into one of the Brotherhoods of the Sages to better understand the mysteries of nature.

 

The Quentari Elf who travels outside of her homeland for any extended lengths of time is generally under one of three categories. Under the dictates of her leaders, she may be spending time adventuring to hone certain skills or gain knowledge that will be valuable to her Brotherhood or House once she returns. Or the Quentari Elf may have such a crisis of purpose or identity that she is taking leave of her society in order to find her “true calling,” with or without the consent of her Elders.  The last option is that the Quentari Elf has been so dishonored that she has been stripped of her House identity and exiled from Quentari. A Quentari expatriate is still likely to hold to the values with which he was raised and look for individuals to associate with who are worthy of his dedication.

 

 

Quentari Elves value honor and personal integrity.

 

Quentari Elves have a strict ethic of honor, which generally means holding one’s word once given, especially if sworn on one’s spirit-name. Once a Quentari Elf agrees to do something, she dedicates her time and energy to seeing it done thoroughly and effectively. The Quentari are not quick to blame others for their failures, but accept their mistakes as either an error in their own judgment or a lack of skill. Quentari Elves who establish lives outside of their homeland often consider themselves wiser than their non-Elven friends, so may often hold themselves responsible for any failing on their friends part where the Elf did not advise or warn them correctly.

 

A Quentari Elf never compromises his own deepest convictions. In order to live harmoniously, a Quentari believes that one’s actions should be in alignment with one’s heart and spirit.  When a Quentari remains in inner balance, he gains confidence and is beyond reproach by all but his Elders.

 

 

The Quentari Elves seek to perfect and elevate every action into an art-form.

 

The Quentari seek to better the world through bettering themselves, which means devotion to whatever craft or skills they have chosen.  It is a Quentari belief that any trade can and should be honed to that of an art, whether it be magic, swordsmanship, blacksmithing, or gardening. The Elves take great pride in achieving mastery in their chosen disciplines, and will devote a great deal of time to practice until they appear to perform gracefully and effortlessly. No matter the station of a Quentari Elf within their society, Elves who demonstrate excellence in their profession are accorded honor and respect.

 

Even the expression of emotions are channeled and refined into art such as debate, poetry, sculpture, song, and dance. Quentari art tends to mimic the natural world, and often the Elves will use natural imagery in their works. Every day objects used by the Quentari are formed and decorated to appeal aesthetically to the Elven eye, with organic shapes and curving lines. Subtle nuances are often included in anything crafted by the Quentari, and it usually takes more than one glance or read to appreciate the details.

 

Quentari Elf Roleplaying Tips (Out-of-Game Section)

 

Always have your prosthetic elf-ears on.  Elves are a make-up race, and therefore people who play Quentari Elves need to wear a pair of prosthetic elf-ears on at all times while in game. The Quentari are very proud of their heritage and their race, and to hide one’s ears under a hat, scarf, or bandana is considered uncouth.

 

Carry yourself with grace and dignity.  Far more than fine clothing, one’s demeanor sets one apart from the shorter-lived races. Quentari Elves should seek to radiate an air of confidence and propriety. You will often appear to less cultured people as aloof, even “stuck up”, but that is because you exhibit a refinement of character that they lack.

 

Think in the long-term.  Elves expect to live hundreds of years, and therefore they often consider how their actions will have effects in the distant future.  For this reason, Elves are rarely given to momentary temptations that would compromise their long-term goals.  They are patient and take their time in making decisions.

 

Your respect is given to non-Elves only when earned.  To the Quentari, few of the shorter-lived races such as humans, halflings, half-orcs, and gypsies have a strong sense of purpose or deep convictions.  It is a person who acts on their convictions and has a strong code of conduct who earns respect of Quentari Elves more than individuals who are “wishy-washy,” or given to succumbing to their base and immediate desires.  Rather than point out flaws of others, the Quentari tend to ignore people that are below their interests.

 

Quentari Views on Other Tyrran Races

 

Other Elves:

 

Wild Elves. When the Elves first walked upon Tyrra, these cousins of the Quentari Elves never organized themselves beyond a loose clan-like structure, instead preferring to live closer to nature.  While Quentari see these Elves as “uncivilized,” they may appreciate Wild Elves keen instincts and their intimate understanding of the forest.

 

Wood Elves. Given the rigidity of Quentari society, there are times when entire Quentari Houses leave the Quentari homeland in order to seek freedom and opportunity for themselves.  Also great political turbulence can often lead to one or more of the Houses departing or being exiled from Quentari.  These Houses often find forests in other places of Tyrra to develop their own unique culture over time, and many have existed for thousands of years.  While the Quentari generally respect Wood Elves and feel a close affinity with them, they will sometimes feel that these kindred are “orphans” who have lost a part of their heritage.

 

Stone Elves. These distant cousins share a similar social structure to the Quentari, and the Stone Elves’ reserve, propriety, and desire for knowledge are respected.  However, the general acceptance of Stone Elves of chaotic “battle magic” has been a point of contention between the two cultures, and a Quentari may be suspicious of the Stone Elves’ mental abilities and their ethical use.

 

Dark Elves. Because of the conflicts the Quentari have had with Dark Elves in the past, there is an inherent distrust the Quentari hold for Dark Elves. Even when encountering them in human kingdoms, some Quentari show open distain for them. A few Quentari may inclined to give the “benefit of the doubt” to individual Dark Elves they may meet, especially when the Dark Elf is known to live with a strict code of personal honor or the necessity of a common goal bands a Dark Elf and Quentari Elf together.

 

Mystic Wood Elves. The Quentari often have a difficult time understanding the passionate ways of Mystic Wood Elves, but do appreciate their dedication to crafts. A Mystic Wood Elf who makes foolish decisions by acting rashly and for the moment is sure to earn distain from a Quentari Elf, while those Mystic Wood Elves who share the wisdom of their travels are often admired.

 

Non-Elven Races:

 

Barbarians. The Quentari view Barbarians as uncivilized and violent, with their only saving grace being their connection with nature through their clan’s animal totem and the ceremonies and mystical knowledge of their shamans.

 

Biata. As the Biata currently exist in lesser numbers than the Elves, few Quentari have met Biata. Those Quentari who have met them may appreciate the Biata’s purposefulness to life even if they are cautious in regards to the Biata’s mental abilities. As the Biata are among the longer-lived of Tyrra’s gifted races, the Elves share some of the same outlook on the passage of time as the Biata.

 

Dwarves. The Quentari often find the mannerisms of Dwarves to be a bit too loud and abrasive for their liking; however the Elves tolerate this because their trade with the Dwarves provides them with the metal, gems, and ores that the Quentari refuse to mine in any quantity from their own pristine land. While the Elves have their own master craftspeople, they appreciate the Dwarven pride in creating quality work.

 

Gorbe. This race of cat-people live in the land of Myrr to the west of Quentari.  The Elves find little in common with these felinoids, including their wide acceptance of chaotic “battle magic,” and the Gorbe’s practice of indentured servitude.

 

Gypsies. The passionate, nomadic lifestyle of the Gypsies is utterly foreign to Quentari Elves, and so it is rare that the Quentari seek out the company of these wanderers. Often, only the elders of the gypsy clans who have matured beyond acting on impulse and can temper their “gypsy passion” will show enough discipline and wisdom for a Quentari Elf to wish to keepa gypsy’s company.

 

Half-Orcs. It is rare for a Quentari to meet one of the Half-Orcs and even rarer to willingly share close quarters with one of them.  The Quentari consider them little more than monsters, and will rarely come to their aid or rescue.

 

Half-Ogres. The Quentari Elves generally distain the war-like ways and crude manners of the Half-Ogres and refuse to deal with them unless it is necessary.  The company of a single half-ogre who shows himself to have adopted some of the civilized ways and mores of human society may be tolerated company, and perhaps viewed in the same amusement as an exotic animal who has been tamed.

 

Hoblings. The Quentari have traded with the Hoblings for many hundreds of years for the wheat flour and other agricultural goods that does not grow within the Elves forested homelands.  The Quentari generally appreciate the social harmony the Hoblings foster in their own communities, even if they consider these “halflings” to be unsophisticated bumpkins. Quentari Elves tend to believe Hoblings adventurers will often take to trickery and thievery.

 

Humans. Of all the non-Elven races upon Tyrra, humans provide the most fascination to the Quentari, precisely because of their “potential” as individuals and as a civilization.  Unlike the other shorter-lived races that have settled into their ways, humans have a vast variety in their individual temperaments and their societies; many Quentari feel the desire to guide humanity to improve itself.  At the same time, humans remind Quentari Elves of the freedoms to shape one’s own destiny, and that provides a subtle but powerful allure for a Quentari Elf to break from his homeland and set out on a unique path.

 

Scavengers. Quentari Elves view scavengers as living on the edge of civilized society, who often make up their own rules and ignore the law in order to serve their individual selfish needs. As most scavengers are not given to scholarly pursuits, the Quentari find little need or desire to speak with them.

 

 

Quentari History

 

Coming Forth From the Twilight: How the Quentari Came to Be

 

A story by the Sage Lomannon Tirithion:

 

In the mists are the origins of our people, the Elves. From across the expanses of the multiverse they came, those of radiance in battle with the ones of darkness. Their war had always been and would always be, and their eternal conflict came to the lands of Tyrra. Both the shining ones and the shadowed ones possessed powers unknown to any of the beasts of Tyrra, and with their magics and their terrible beauty the Visitors lorded over the earth, sky, and seas. They needed no food, nor drink, nor rest, for the Visitors were immortal.

 

It came to be in their battles that the brilliant ones chased their enemies into the refuge of the shadows, deep underground into the very hearts of mountains. For centuries and centuries they fought in those caverns that seemingly had no end, abandoning the surface of Tyrra to the elemental forces. After battling within the earth for many centuries, the radiant and the shadowed felt for the first time the need for rest.  Their magic faded in their hands, and they desired sleep. There soon came the time when both forgot the urge to war upon each other. The Visitors were transformed; now mortal, they became enthralled to the passage of Time.

 

Bewildered and confused, the shining people struck an accord to leave the underground to the dark ones.  They then emerged onto the surface of Tyrra and wandered for many years, where they first came to understand themselves as Elves. As they wandered, they formed into clans.  Some of the clans chose to disperse across Tyrra, seeking their own unique fates. The Elves harbored a great fear within their spirits, for they no longer possessed the power to return to their timeless home, and the spirits of their dead found no place of eternal peace.

 

Under the Fornarl clan our people mustered what magic was still left to us, and we defended ourselves against the dangers that threatened our fragile lives and spirits. Upon the darkest night of the year a great being, whose name is not spoken, took pity upon us and gifted to the Elves a magical Seed.  The Giftgiver then sought the Elder of the Ar-Din clan, and instructed him how to guide our people by the light of the stars to the forest destined to be our home.

 

For three cycles of the moon we traveled by the guidance of the Ar-Din until we came into a great forest.  Where a spring fed a pool of water open to the sky, the Elders gathered every one of our people.  In the Seed the Elder held in her hands was a reflection of each one of the Elves gathered.  As we planted the seed in the rich soil beside the spring with a ceremony taught us by the Giftgiver, a new strength of spirit grew in each of us.

 

Within a year, the Seed grew into a Great Tree of silver branches and golden leaves, and we tended to the Tree’s prosperity, for we understood that our connection to Tyrra was dependant upon the continued life of the Great Tree and the forest. From visions of wisdom gained by the Elders while in the shade of the Great Tree, we became the Quentari and grew into a nation.

 

 

Another legend recorded by the Brotherhood Nornoquen:

 

There was once a star, and upon her journeys in the velvety deep of the night sky this star saw her reflection upon the water of Tyrra, For the first time, she recognized her own shining beauty and felt a desire to draw closer and know more of herself. She sang a song of love to the waters, and her song made the very sky tremble, and caused her to fall from the heavens.

 

Her light was quenched in the water, and she contracted to a seed. The seed drifted upon the water until it came to land, where it took root and grew into a magnificent tree with silver bark and golden leaves.

 

The Shining Tree flowered and bore numerous kinds of fruit and nut. When one kind of fruit ripened and fell onto the earth, the fruit was transformed into the first of the Elven people, the Quentari Elves.

 

The Elves learned to speak the language of the wind through her branches, and learned the wisdom of the heavens, the waters, and the earth. They gathered the multitude of seeds fallen from the Shining Tree and planted the first ancient grove.

 

The Quentari have never forgotten that they are the children of the stars and the kindred of the trees.

 

 

Lastly, a popular tale of many variations:

 

As legends say, at the dawn of time, when Tyrra was newborn and wild, a Great Dragon came from across the void. Emanating a light of Her own, She gazed upon this primordial wonder. For millennia, She watched Tyrra mature: the birth of rivers and lakes, the tremors and jutting of mountains, and then finally the blossoming of green and growing things from her light. She found such beauty there that She named Tyrra her home, and soon birthed a clutch of children deep in earth's belly.

 

The Children She birthed were all different from one another, each colored in only one of a multitude of hues, though all were equal in their Mother's eyes. They took joy in exploring their differences and were close companions beside their Mother. Yet as the Children grew and the novelty of each other faded, they began to long for something more; in their restlessness, they bickered. Finally they parted company and sought their own refuges across the face of Tyrra.

 

The Children tested their own powers by drawing forth the raw energies of Tyrra to their own ends, until Tyrra threatened to undo herself under the strain of the Children's demands. The Mother, seeking to limit the destructive nature of her Children, plucked her own scales and buried them deep where Tyrra was the most vulnerable, sheltering Tyrra from Her Children's ravaging. Exhausted from her work, She coiled herself around Tyrra and slept, the few remnants of scales still upon her form shining in the deep blackness of the night sky.

 

The scale that She took from her breast was of the greatest magic, and She wept in pain and sorrow when She pulled it from her body. From where She had embedded it into Tyrra, her tears pooled into this scale. Eventually, the roots of sapling began to feed from the pool. Soon enough, the sapling matured and the first of its seeds fell into the shining tear-water. From the seeds emerged the first of the Elvenkind.

 

The appearance of these magic-born beings stirred the curiosity of the Children. With the Mother in slumber, some of the Children vied for the friendship of the Elvenkind, even claiming the Elves as their own creation. Some of the Children grew jealous of these Secondborn for their beauty, and sought ways to destroy them. Eventually, these struggles caused Elvenkind to be splintered across Tyrra. Then because even the Firstborn needed rest, they left the Elves to survive on their own with all the other races that soon populated Tyrra. The Mother still slumbers.

 

 

The Expansion of Quentari Society

 

With a recognized ruling House and a homeland, the Quentari Elves established settlements and began cultivating what was to become the Quentari culture.  Though superior magics and tactics, the Quentari Elves drove all manner of monstrous creatures from the forests for the Elves to claim as their own.  At this time in Quentari history, the forests stretch nearly uninterrupted for hundreds of miles across the continent of Avalon. This era is known as the Twilight Spans.

 

Given a vision from the Great Tree, sometimes called by the Quentari the “Ancient Mother Tree,” House Ar-Din chose for the Quentari capital where the oldest and stoutest of trees grew in the Taursiloriel, and named this settlement Din-Oth. With great magics the trees became even stouter and taller, strong enough for the Elves to build their city within the boughs of the oaks. The home of House Ar-Din was crafted within the center of Din-Oth, and Quentari grew great as a nation. 

 

As the Quentari formed new settlements in the forests, the ruling Quentari Monarch charged certain Elves as leaders and protectors of these new communities, and these Elven clans became the first noble Houses of Quentari. One such group traveled far to the east and settled in the Ash Forest, cohabiting with a Wild Elf population. Upon establishing their own home, these clans decided to break away from the singular rule of House Ar-Din. Rather than declare war upon their own kin, the Quentari blessed the future of the Amani Elves and gave a gift of the first seed of the Great Tree to plant within the Ash Forest.

 

In the coming centuries, the Quentari met with other gifted races upon Tyrra, including the Dwarves.  While distrustful of each other at first, the Elves and Dwarves found a common enemy in the trolls that had been driven out of the underground by the Dwarves and were now set on attacking Elven settlements. These battles with the trollish clans have been named the Troll Wars.

 

As the Quentari collected and recorded thousands of years of knowledge, wisdom, and history, it became of concern to the leaders of the Elven people that their written knowledge be preserved in a place guarded from fire and destruction. Quentari’s Dwarven allies lead an expedition into the Greenmarch Mountains, and there the dwarves taught the Elves to hewn and carve stone. In the heights overlooking a mountainous lake, the Quentari established Helevorn to be a storehouse of Quentari knowledge and the center of Quentari scholarly learning.  The greatest secrets of Elven magic were safeguarded in the Black Tower of Helevorn.

 

 

Alliance with Evendarr

 

For many millennia, the Quentari Elves had occasional contact with humans who passed through the edges of Quentari territory. With the Quentari Elven culture in its prime, the nomadic and semi-nomadic human tribes that wandered into the Elven homelands were thought simply another warlike and barbaric race and worthy of little attention.

 

However, in a short order of time by Elven standards, the human societies surrounding their lands became more adept at the arts of magics, built permanent settlements, and lived in complex city-states that dotted the perimeter of the Elven homelands.  The Elves made diplomatic gestures to many of these fledgling kingdoms, but were always wary of human motivations, especially their greed for riches and power. A few of Quentari Elves even sought out the distant empires and kingdoms to the north and west of the Taursiloriel, wanting to see for themselves the great societies that humans could build and let dissolve into chaos all in the matter of an Elven lifetime.

 

One such newly founded kingdom was the Kingdom of Evendarr to the east.  In the battles against the elemental destruction still prevalent between the First and Second Dark Wars, the Quentari Elves found the Evendarrians to be allies worthy of some trust. At the invitation of the Evendarrian Royal Academy of Magic in the town of Cwyll, several Quentari Arch-Mages were granted leave by the Elven King Elenaro to share knowledge with the Evendarrian wizards.  In 288 Loa Elenaro (228 E.R.), Princess Marieden married the widower King Lawrence Endarr I; after his death, Queen Marieden ruled Evendarr for several years until her abdication to her step-son, Prince Ulson Endarr III.

 

Good relations between the Quentari and the Evendarrians continued until King Elenaro’s disappearance at the end of the Second Dark War, which then became more strained under the regency of the Regent-Protector Arienwen.

 

 

The Dark Wars

 

In the seventh century of King Galavier’s rule, a great influx of elementals came to Tyrra and wreaked destruction upon much of the continent of Avalon. To the Quentari Elves, this was the First Dark War. Much of the forested lands once populated by Quentari settlements were razed and scorched.  Over half of Quentari’s population was lost to these powerful and devastating attacks.

 

The Quentari army, lead by the Elven King and the Crown Prince Elenaro, held the last of the defensive lines along the Greenmarch Mountains and on the borders of the Taursiloriel. King Galavier fell in a battle against the first leader of the Destruction elementals, Gurthaiya. The elemental attacks then lessoned, perhaps due to the loss of the elementals’ warlord, perhaps due to some secretive magics woven in Helevorn, or perhaps due to the encroachment of other races’ armies who launched attacks on the elemental strongholds.

 

Before the Quentari Elves had a chance to rebuild and their forest homelands could regrow, the elementals regrouped under the command of another powerful being of Destruction known as Guxx Unfadoo. The uprising in attacks began the Second Dark War. In final defense of Quentari, King Elenaro wielded a great magical weapon, the Haran Gurthol, against Guxx.  In the battle that destroyed Guxx, the King’s spirit became imprisoned in the protective amulet he wore, and no one knew of his plight for four-hundred years.

 

Also lost in the final battle was Janithil “Janus” Dolumbar, one of the elite military corps who served the Royal House in the First and Second Dark Wars.  Instead of meeting his final death, Janus was corrupted by the elemental magics, and would eventually manifest as the second incarnation of Guxx four-hundred years later.

 

 

The Regency of Regent-Protector Arienwen Cyllinith

 

After King Elenaro’s disappearance after the Second Dark War, the scholars and mages of Quentari began an exhaustive search for their missing Monarch. In the year of his disappearance, the Arch-Mages and astrologers determined that the King was still alive, but unlocatable. With the consort Queen Curille having mysteriously departed Quentari a few years earlier, and the Royal Heir to Quentari, Bereth Tarillen Ar-Din, driven into hiding far from Quentari in the continuing elemental attacks which assaulted and crippled her war band, the high council named Curille’s mother, Arienwen Cyllinith, who was head of Celestial Magics at Helevorn, as the Regent-Protector.

 

Arienwen’s regency of four-hundred years marked a period of conservatism and isolationism for the Quentari.  In the need to preserve the Quentari Elves as a nation, most of the noble Houses became deeply concerned with maintaining the purity of the bloodlines of the Elven race. Many markets and trade routes were closed to foreigners. Elves born of unions with other races, most especially humans, and those Elves who chose to engender children with a mate of another race, were shunned from Quentari society.  This included Princess Tarillen, who was banished from Quentari by Arienwen for bearing twins to Sir Arnole Thorngarr of Evendarr during her time in hiding.  After Tarillen’s banishment, Prince Mirtaur, the eldest of Elenaro’s twin sons was named the Royal Heir. Also under Arienwen, the handful of non-Elven settlements once recognized and sheltered under Quentari law and protection found themselves without support, including the Gorbe settlement of Padash.

 

Upon his rescue from the amulet and his return to Quentari in 650 LE (590 E.R.), King Elenaro granted the rulership of Quentari to his son Mirtaur, believing his nation to be better stewarded under his son’s care. Soon after, King Richard of Evendarr named Elenaro an honorary Prince of his kingdom, placing Elenaro in the line of royal succession. However, both upon Mirtaur’s insistence and upon the voices of the Royal Council and the noble Houses, Elenaro once again assumed the throne of Quentari in 593 E.R. Since returning to his throne, King Elenaro has welcomed foreigners again to his kingdom. He has also journeyed to the Duchy of Ashbury by request of the Amani Arch-Wizard Zalinarik to aid in the planting of another Spirit Tree within the Amani Forest.

 

 

The Rising of Niman

 

In the first century of Arienwen’s Regency and in the wake of the Dark Wars, a new human nation began to form out of the remnants of the Hadran Empire to the north of Quentari. In the lands that had once stood the forest of Nimn, the Kingdom of Niman grew in power and wealth through the legalized use of slaves for their farming and trade. Despite Quentari efforts to better patrol their borders along the Rinter River and Green Mountains, many Elves disappeared from their settlements, believed by the Quentari to have been captured by the Nimani.

 

Although open warfare never came to fruition between Quentari and Niman, as kidnappings sanctioned by the Nimani government could never be proven, the Elves retaliated in their own secretive ways. When political tensions may have escalated enough for the Quentari to declare war, the Kingdom of Niman became a Duchy within the Kingdom of Evendarr in 559 LE (499 E.R), thus gaining political protection under the alliance Evendarr shared with the Quentari nation. The Duke of Niman, an unnaturally long-lived human named Vordan Nicodaemus, is considered by most of the Quentari Elves as a nefarious man who has dealings with greater undead and condones the kidnapping of Elves and others to use as slaves.

 

In the Spring 664 LE (604 E.R.) Niman declared a shift from legalized slavery to one of indentured servitude, whereby a person owed service under the terms of a contract rather than by ownership. However, most Quentari Elves remain suspicious of the fairness of these “contracts” and think it of little improvement from institutionalized slavery.

 

 

Enemies of Quentari

 

Tarlov Ghosthand.  One of the human Sorcerer-Kings before the founding of the Kingdom of Evendarr, Tarlov was devoted to battling the elementals, but corrupted himself through the arcane magics he used to fight against them. Being made aware of his evil, King Galavier, other powerful Quentari mages, and many Unicorns imprisoned Tarlov in the mountains of Volta. Tarlov remained locked away for a thousand years before the magical prison weakened, in part from Tarlov’s capture of King Elenaro, who used the power residing in the King to weaken his Chains. In 658 L.E., nobles and adventurers summoned to the Evendarrian Duchy of Volta used the weapon called the “Doom of Ghosthand” in conjunction with a great ceremony to destroy Tarlov.

 

Calypso Sakalid.  Once a Baron of Quentari, Sakalid’s scholarly obsessions with the powers of resurrection lead to a magical accident that then transformed him into a Liche. Sakalid terrorized the citizens of the Evendarrian Duchy of Ravenholt until his destruction with the assistance of one of the Fae Folke known as “Jack’a’Roe.”

 

Pantherghasts.  Rumored to have been the creation of a Dragon who wished to cull the numbers of the Elves as they flourished in the Twilight Spans, these magically summoned creatures have special abilities and powers that make them deadly against Elves and no other race. While a Patherghast on the hunt is unable to effectively harm one of the non-Elven races, likewise the non-Elven find that their weapons and spells can do little harm the Patherghast. Since the last shifts in the magics of the Great Cycle, Pantherghasts may be summoned against any race should the mage have the proper formal magic scroll.

 

 

Quentari Society

 

The structure of Quentari society is organized chiefly into extended family Houses, with the Houses each being ranked according to the honorable station and historical achievements of the House. In conjunction with familial Houses, each Quentari is expected to apprentice within and to join a vocational Brotherhood upon adulthood. It takes a noble decree by a Duke or higher to form or dissolve a House or Brotherhood. The greater honor a House achieves within Quentari society, the more luxuries are afforded to them. The greater success a Brotherhood shows in dedication to their craft or service, the more Quentari society patronizes them. Prestige is the coin by which Quentari society operates, and greater resources come to those who are shown to be dedicated to their vocation and the betterment of their community.

 

Most members of a Quentari House specialize in a single trade or a closely-knit collection of trades, and so there is often great overlap between House membership and membership within a vocational Brotherhood. These Brotherhoods are akin to the guilds of other Tyrran societies, but are more widespread in Quentari society. Individual entrepreneurial endeavors are unheard of in Quentari society, as this person will not be patronized; innovation must be grounded within an established and sanctioned professional Brotherhood. Some Brotherhoods, such as the Orders of elite military forces, refuse to accept any initiates that are not born to a select number of highly honored Houses. Sometimes there may be a single Brotherhood with dominion over a single trade or service, but more than often not, there are multiple Brotherhoods for a single trade.

 

The first groups of vocational Brotherhoods are those that provide the raw goods and materials to the populations, such as fishers, hunters, and gardeners. Each of these Brotherhoods work with the noble Houses to determine how much they can harvest from the land and waters, thus protecting future supplies from over-depletion. These Brotherhoods are also the traders of the Quentari people, and make trade bargains with outsiders in consultation with the ruling Mayor on behalf of the entire community.  Members within these Brotherhoods gain honor within society by being careful stewards to the land and collecting quality base materials, or being shrewd but honest traders.  Often Quentari who have lost honor and are ejected from a more prestigious Brotherhood find places within these Brotherhoods.

 

A significant number of Brotherhoods are those of the craftsmen, those who take the raw materials and transform them through skill into usable goods. This includes artisans of all kinds: blacksmiths, weavers, tailors, carpenters, armorers, furniture makers, jewelers, vintners, and perfumers.  The greatest of the artisan Brotherhoods are patronized by the noble Houses and elite military Orders. Members of these Brotherhoods may travel abroad looking for new crafting techniques or materials.  A very few members of the most noted Brotherhoods are permitted to travel and merchant freely for part of the year.

 

A third group of Brotherhoods are those that provide some sort of service to the Quentari. These Brotherhoods closely resemble the structure of Evendarrian Guilds, with chief Brotherhoods focusing on scholarship, magic, and learning.  These Brotherhoods are centered in Helevorn and their members are teachers at the Elven Institute of Learning and Magic. Members of these Brotherhoods are the teachers and the researchers of the Quentari people, but they are also the Sages and guardians of secret forest groves, the musicians that compose ethereal music, and the hostellers that offer shelter to outsiders.

 

Certain military Brotherhoods are the Orders of the King’s elite forces. Entrance into these military Orders is for a lifetime and is highly restricted to all but the members of the most honorable and proven of Houses.

 

The only group of Elves that are unaffiliated with a Brotherhood are the Quentari who serve in the Elven nation’s standing army. Many Quentari Elves will serve for a few years within the military sometime in their life. There are also a number of Houses that are fully devoted to raising their children to serve their lifetime military.

 

The highest rank of Houses comprise of the Quentari nobility. Many members of these Houses are not expected to inherit noble title themselves will often become a leader in the Quentari military or serve as ambassadors. These Elves are the life-long diplomats who oversee the harmony of their domains. The noble class handles disputes between Houses and Brotherhoods. At the top of all Quentari society is Royal House of Ar-Din, where all the Monarchs come forth to lead the Quentari.

 

[OOG note: Quentari nobles and the ranks of the Quentari military elite Orders are reserved for NPC’s only, as per NERO International policy on PC creation.]

 

There is no servant class in Quentari, unlike most of the societies on Tyrra, and in deep contrast to the institution of slavery in the neighboring Evendarrian Duchy (once independent Kingdom) of Niman.  The younger Elves who have yet to reach the age of apprenticeship are given most of the household chores to do in addition to their schoolings, and the children of the highly honored military Houses will often serve as pages in courts of the noble Houses for several years.

 

 

Individual Mobility in Quentari Society

 

While the ranks of the Houses are very rigid, individual Elves in Quentari society have several ways of improve their status through life-mating or a membership within a vocational Brotherhood.

 

Firstly, they can petition a Brotherhood to accept them into their numbers.  This occurs either when an Elf wishes to undergo training in a profession, or they have been dishonored and thus are rejected and stripped of membership by their current Brotherhood and are seeking another way of life. In instances where an Elf is trying to move “up” the ranks, the Brotherhoods have tests or trail periods to see if a potential candidate is suitable for membership.

 

Similarly, an Elf may be stripped of her House affiliation because of a grave misdeed, and often the only option left to the Elf is to find a House of lower status to be adopted into, if she chooses to remain in Quentari society at all.

 

Secondly, an Elf may change Houses through life-mating.  In Quentari society, one personally chooses one’s life-mate, and the life-mate of lesser status joins the House of the life-mate with greater status.  Elves that join a House through marriage are rarely privileged with authority within the House, however, and will often take a supportive role. Many Houses are concerned with maintaining racial purity, and will only allow their members to life-mate or bear children to another Quentari Elf.

 

It is widely held that Elves who have become Elves through race-change cannot legitimately claim to be Quentari Elves unless they have been adopted by a Quentari House and also participate in Quentari society. Most Elders believe that an Elf needs the equivalent of 50 years of training and enculturation before an Elf can be considered a full Quentari citizen.

 

 

Quentari Elven Life-Span

 

For the first ten years of their life, Quentari Elves age in similar rate to humans, however after that time, the Quentari aging process steadily slows until reaching maturity. After an Elf becomes an adult, they age at a fairly constant rate. Because of the vast amount of years Quentari live, they tend to mark time in ten year increments known as “spans” rather than in years. 

 

Age                  Stage                                       Human Equivalent

0-3                   Infant                                      0-2

4-7                   Toddler                                   3-5

8-20                 Child                                       6-8

21-60               Adolescent                              9-13

61-90               Puberty                                    14-19

91-200             Young Adult                           20-30

201-300           Mature                                     31-40

301-400           Middle Aged                          41-60

401-500           Old                                          61-90

501 +               Venerable                                91 +

 

It is rare for a Quentari Elf to live beyond their sixth or seventh century, although reputed use of great and ancient magics that are beyond the capabilities of all but the most powerful of arch-wizards have the effect of extending lifetimes even beyond a millennia.

 

 

Love, Affection, and the Quentari Heart

 

The intimate relationships of Quentari Elves are complex and often misunderstood by non-Elven races. As the Elves live in extended households, the task of childrearing is shared among the child’s parents, the siblings and cousins who have not yet reached adulthood, and the venerable Elders who have retired from their profession. Therefore, a Quentari Elf grows up with social connections and affections shared with many others, not just one’s immediate siblings and parents.

 

While Quentari Elves are open with their affections to those with whom they share an emotional connection, they are not promiscuous for the sake of physical pleasure. Love is idealized as a harmonizing influence for one’s spirit, one’s heart, and one’s body, and a Quentari should seek out a lover that offer enrichment to all three. As with all aspects of their lives, the Quentari tend to be artful in their romances.  Elves do not consider sex to be a taboo subject, but to be discussed both rationally and with caring.

 

Quentari Elves typically have their first romances while they are being schooled with children from other Houses in their apprenticeships to their Brotherhoods. The Elders teach the children to treat their lovers with respect and caring and encourage youthful trysts as a way for the children to emotionally mature and to discover their own preferences. In Quentari courtships, either person may approach the other with their romantic intent, regardless of their gender. Sometimes a romantic encounter lasts only a few months, or sometimes the two Elves remain lovers for a lifetime.

 

When two Quentari Elves have forged a deep and lasting connection and engage in love-making, they will often recognize “lovemating,” between them. The lovemates have no formal obligations to each other, but simply honor the mutual love they share. Once love is recognized in such a manner, the Quentari believe there will always be a bond between the two, even if circumstances cause the love-mates to part ways. Ever keeping with maintaining Quentari dignity, there is rarely open acts of animosity should a romance turn stale. Should this happen, the parted lovers often return special tokens of affection to one another, recount the more special moments of their shared time, and part quietly.

 

 

Spirit-bonding

 

From a Quentari Chronicler:

 

Spirit-bonding is a phenomenon peculiar to Elves and half-Elves who take after their long-lived parent.  The moment when spirit-bonding happens is called “The Drowning Gaze,” for it is realized that when two Elves look into another’s eyes, they spontaneously feel an extremely strong urge to be close and engage in love-making. Many believe this is nature’s way of ensuring the survival of the Elven race, as it has been observed that children born of it are generally more fit and gifted than others.

 

When a spirit-bonding happens with two who already love one another, it is a cause for joy and celebration, and the two will usually join in the union of Lifemating, which will mature into a deep and close love.  For two who do not care for one another or may be enemies, the bond may be resisted and broken through effort of will over many months’ time.

 

An Elf can only be spirit-bonded with one other Elf at a time. The bond may be broken by a continued effort of will or the permanent death of one of the couple. A second spirit-bonding is possible, but this may not happen again for years, if ever. Spirit-bonding is different from Lifemating, and it is possible for one’s Lifemate and partner to spirit-bond to someone else. In this instance and always in Quentari culture, any child begotten of the female Elf is accepted into the Lifemated family, regardless of progeneration. However, emotions run rampant, and depending on the personalities and open-mindedness of the involved, jealousy and denial of either the Lifemating or the spirit-bonding may occur.

 

 

The Union of Lifemating

 

Should two Quentari Elves decide to form a life-long commitment to each other, they may forge the bonds of “Lifemating”. This Lifemating is similar to human marriage in that parentage of children between the two Elves is shared, and that the two Lifemates share the same household. In Lifemating, one of the partners joins the other in their House, depending on which House is more highly honored in Quentari society. Some Houses are more conservative than others, and while joining in the union of Lifemating is a decision ultimately made by two willing Quentari Elves, many Houses emphasize blood purity and House prestige in what is an “acceptable” choice for a Lifemate.

 

As the Quentari welcome Elven children conceived out of the bonds of union, less than half of Quentari Elves ever take a Lifemate, and it is considered an optional path to Quentari life. Two Elves of the same sex may choose to Lifemate, and any Elven children conceived of female Elves are considered to be children of that union and of their House, no matter who the male progenitor was.

 

When a Quentari Elf chooses to take a Lifemate, it is a serious commitment, for the two Lifemates now share the same personal honor as if they were one individual. Once a Lifemating ceremony is completed, the two Elves are bound together for the rest of their shared lives. There is no divorce. Therefore, the decision to take a Lifemate is not made lightly, and the Lifemates will often consider other factors than their affection for each other before entering into the union. Lifemating in such a manner is only recognized by Quentari society when it is forged between two Quentari Elves. An Elf who wishes to become a part of Quentari society in order to enter into Lifemating must undergo a sponsored period of training in Quentari ways before she is “adopted” into a House and into Quentari society. Many Houses will disown their family member if he enters into any other form of marriage or pledged union with one of the non-Elven races, including humans.

 

The Ceremony of Lifemating may be a very elaborate ceremony or very simple. The two being joined offer poetic vows to each other, one version being:

 

"I name you, [Name], as my Lifemate.

You shall be forever first in my heart, and I in yours.

 

Your life I defend as my own, and your honor is entwined with

mine, until our spirits both find their peace in the Elder Wood.

 

Our bond is as strong as the mountains, as living as the

forest, as free as the wind, and as lasting as the stars."

 

After each one of them has spoken this, together they both say:

"Before the earth and sky, we are joined."

 

 

The Childhood of Quentari Elves

 

Quentari children are typically conceived of Elven women between the ages of 110 and 400 years old, although it is biologically possible as early as 60 years old. Even when sexually active, Elven women will only have at most three children in their lifetime. Twins are extremely rare; and there may be a case of triplets once every thousand years. The low birthrate contributes to the cherishing of each Elven child, even if it is conceived out of a Lifemating.  The low birthrate also makes the Quentari very protective of their women's fertility, and any child conceived with a non-Elven father is expected to be terminated through use of abortive medicinals.  While inter-racial sex is tolerated among some of the more liberal Houses, for an Elf to carry a non-Elven child to term is a disgrace and great dishonor.

 

Like humans, the length of an Elven pregnancy is nine months. During a healthy pregnancy, the mother will continue with her normal duties within her Brotherhood until she feels the first movements of the child within her, usually during the forth or fifth month; this occasion is marked by a ceremony, as it signals the first signs of life of the child.  From this time of stirring until she is ready for birth, the mother is relieved from her usual duties to rest and prepare for her role in renewing the life of her House and her society.  She may make visits to the Sages or a special grove to seek blessings as well as to gain visions about the future fate of her child.

 

There are five transition points in life for the Quentari. These are: birth, childhood, adulthood, middle age, old age, and death or the “Passing into Paradise”.

 

When the time comes for the mother to give birth, a birth attendant is summoned, and together one of the House's Elders, the attendant, and any Lifemate aid the mother in her delivery of the child. The whole delivery is given the air of ceremony, with chanting and special drinks to aid in the birth. While there can be complications, it is rare that the baby is lost and even more rare that the mother will herself die. After a successful birth, the mother nurses the infant, and she rests. Upon the next sunrise, the Elders present the child to the rest of the assembled House, and the child's name is spoken aloud for the first time.

 

The mother spends the next year nursing her child with plenty of others of her House assisting her with the care of her child. It is not unusual for mother and baby to be parted for hours at a time while the mother is involved with other activities.

 

A year after the child is born, the mother returns to her full duties in her Brotherhood, and the child is given over to the House youths to be raised.  From this point onward, the mother-child relationship is de-emphasized for a stronger connection between the child and his House.

 

For the first ten years of life, Elven children age at a similar rate to human children. Early childhood is filled mostly with play among the other children of the House. At the age of seven, the child will start to attend formal lessons, sometimes with children from other Houses. By the age of ten, in addition to attending classes, the child takes on the labor necessary to the household, including minding the younger children, cooking, and cleaning. Noble households may have pages from lesser-ranked Houses to do the same, with the benefit being the pages have the opportunity to attend some of the same lessons and be exposed to court life. The time of early youth between the ages of ten and forty are the most humble of a Quentari Elf's life, where they essentially are servants to their House.

 

Sometime in their mid-twenties, the young Elves are counseled to select a vocational path but are also continually exposed to a wide variety of skills and crafts, in order so the Houses Elders may determine where the young Elf may contribute the best to her society.  By forty, each youth is apprenticed into a vocational Brotherhood.  This "apprenticeship" typically lasts for 50 years: forty years before the summer rite that marks them for adulthood, and then ten years after.  If it proves beneficial to their craft, some Elves are sent away from Quentari into the wider world during their time of apprenticeship in order to gain experiences that are not as easily available in the current peace and prosperity of the Quentari Elven nation.

 

For Elves who decide on a military career instead of apprenticeship, the youths enter the Quentari Military Academy. Those destined for scholarly pursuits enroll in one of the programs of the Elven Institute of Learning and Magic in the city of Helevorn. Once Elves of noble blood have finished their studies in magic, diplomacy, history, and politics, and complete a span of military service, they most often are appointed to serve a noble of similar station. Unlike human kingdoms, there are no idle courtiers among the Elves of the noble Houses, as they serve in administrative capacities for those of title. Only foreign diplomatic guests of Quentari Houses may find themselves with opportunities for extended periods of idle leisure within the noble halls.

 

 

Quentari Households

 

Quentari households are comprised of extended families, with children, adolescents, and the Elders the most present members on a continual basis. Most Quentari craftsmen make their home in the primary hall of their House, with their workshops located in the same settlement. Apprentices and adults in scholarly professions may live communally with members of their House in salon-like academic communities.  Some Elves that dedicate themselves to wisdom, tradition, and ceremony live with their Brotherhoods in monastic retreats or groves deep within the forest. Members of the Quentari military rarely visit their homes unless they are on leave of duty for injury or childbearing. The noble Houses hold residence in the lands they steward, however each noble family maintains suites in the King’s palace in Din-Oth.

 

There is no servant class in Quentari; instead, the youths and junior apprentices are responsible for a majority of the manual labor needed to maintain the household, including cooking, cleaning, washing, and early child rearing. The noble Houses often arrange for youth from other Houses to do this for them; it is considered an honor and a privilege to work and live among the noble Houses. Once a Quentari Elf reaches the age of 70 years, their servant status is dropped for full-time dedication to their apprenticeships, education, and training.

 

Traditionally, the Quentari make their homes high in the forest canopy built upon platforms that are connected via a network of bridges and stairs. Where there are no great trees for such constructions, the Quentari prefer to live with minimal disturbance to the surroundings as possible, and will construct homes that make use of the natural geography. All generations of a House live collectively in one structure, where the Elders oversee the order of the household.

 

The Elves have developed several methods of protecting their homes from the ravages of fire. Rather than warm their homes using wood-burning fires, the Quentari have long used magically-formed hearthstones to warm their halls, which produce no smoke and will not catch the wooden structures housing the stones aflame. In addition, fire-proofing resin is applied to the timbers and roofing of their homes as well as to the bark of the trees that support them.

 

 

 

Adulthood of Quentari Elves

 

Around the age of 90, if the Elf passes all tests of proficiency in the craft of their Brotherhood, he begins the responsibilities that will be the focus of the majority of his life. In the military, it is at this time that oaths of service are made and they are issued their first regular assignments. For nobles, this is when an Elf is finally granted the privilege of position and the burden of responsibility.

 

Adulthood in Quentari Elves is devoted to the perfection of one’s craft. Those who attain great achievement in their profession not only elevate themselves in the standing of their Brotherhood and their community, but also elevate their House’s standing in Quentari society. Likewise laziness and lack of dedication in one Elf reflects poorly upon one’s House and Brotherhood, and both House and Brotherhood may suffer a decline in their status, resulting in less patronage and privileges in their society. Therefore, it is the concern of everyone that each individual Elf finds the profession that she or he excels at and can be devoted to before the Elf reaches adulthood.

 

The adults represent the backbone of each Brotherhood, providing the Brotherhood's dedicated resource, trade, or service to other Quentari Elves. For the honor of one's House and Brotherhood, each adult is expected to hone his or her abilities to the level of an art-form. For example, it is not only the results of a hunt which matter, but the way in which the hunt is performed. Bows are rosined with care, ceremony performed for the success of the hunt, and the search and pursuit of the prey performed in the spirit of a dance.

 

Adulthood is also the time that Quentari Elves are encouraged to seek out lovers for their own emotional fulfillment and to engender the next generation of Elves. Only about half of Quentari Elves elect to take a Lifemate, and many simply enjoying the cycles of life in which lovers come and go in their own time.

 

Should an Elf decide to part from the Brotherhood she originally apprenticed in as an adult and then be admitted into another Brotherhood, much of the same teachings of an apprenticeship and the testing must be undergone, which may last as long as fifty years. The Elf that changes Brotherhoods is considered like an apprentice again, who must prove her dedication to her new craft.

 

Military service is encouraged within Quentari society, and many adult Elves will seek approval for a sabbatical from their Brotherhood in order to fill the ranks of the Elven military for a span as a common soldier. From the basic military training at the Quentari Military Academy, many Quentari Elves have a foundational proficiency in weapons or magical skills.  Members of noble Houses are required to undergo military training and active service for a ten year span before they are deemed fit for stewardship of their people and the land.

 

 

The Aging Quentari Elf

 

Around the age of 360 years or later, Quentari Elves "retire" from their craft or service in order to transmit and preserve the knowledge and wisdom gained over their lifetimes to members of their House. This is the autumn season of an Elf’s life known as the “Autumn Years.”

 

From a Quentari Chronicler:

 

The beginning of the “Autumn Years” is not a fixed time, it is decided by each Elf as it occurs.  When they feel the time has come, close friends and family are gathered for the Counting of Honors. For one week they will examine and celebrate past accomplishments in the Elf's life, as well as acts and debts of honor. Plans are made for the coming spans to pay debts of honor and to do what is still to be done in life. Gifts are sometimes given that are symbolic of outstanding achievements.

 

The last phase of a Quentari's life is called theWinter Spans”. This is marked by the end of fertility for women and virility for men. Memory loss is not usual, and in fact it is at this time in life that the most knowledge is retained.

 

Elves in their autumn years and winter spans become teachers of the next generation, and the most venerated become one of the Elders of their House. Some of the Elves who have reached middle age decide to dedicate themselves to special Brotherhoods of the Sages. The Sages give up most worldly concerns in order to focus on cultivating wisdom, performing ceremonies, and serving as counselors to any who may be in personal crisis who cannot or wish not to be guided by their Elders.

 

 

The House Elders

 

The Elders are the heads of the House, and make decisions regarding the lives and honor of all the members. The Quentari honorific for an Elder is “Wise One.” Usually, the single most highly honored Elder, the “High Elder,” serves as the final voice among the Elders in decisions that must be made for the benefit of the entire House. The Elders are also the ceremonial heads of the Houses, and at least one is present at any ceremony that involves anyone of the House, be that of a life-mating ceremony, a seasonal celebration, or departure of one of the House members.  The Elders from each House serve on a community council for the local noble.

 

 

The Headmasters of the Brotherhoods

 

One becomes the Headmaster of a Brotherhood through a lifetime of exceptional dedication to one’s profession, usually when one is within his or her “Autumn Years.” Each Headmaster is ultimately responsible for the testing and training of all apprentices and members of the Brotherhood. They are also responsible for disciplinary measures should a member not adhere to the codes which define and shape the Brotherhood’s place and contributions to Quentari society. It is considered an exceptional honor to be elevated to the Headmaster of a Brotherhood, and is accomplished by consensus of the Brotherhood’s membership and the consent of the Quentari nobility.

 

 

Death in Quentari Society

 

When a Quentari Elf’s health and vitality decline at the end of his natural life, it tends to occur rapidly and with little lingering.  The Quentari Elf’s memory and mental facilities tend to remain sharp and active until the final few weeks of life.

 

From a Quentari Chronicler:

 

The ending of physical life is called Passing Into Paradise.” It is believed that a dying Elf's spirit can choose to be born as another Elf, or to pass into Paradise. Paradise has been described as a place that is filled with light, other spirits, and joy. It is believed that no