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NERO® Alternative Lock-picking System v1.1
Version
1.1 2006-10-01
For
NERO Rules: Graham Hine. Mickey Golosvker
Objective
Offer an alternative system to lock-picking
that represents the lock picking skill that still offers a physical challenge.
Rule
Lock tags and pick tags will have numbers
associated with them which will determine how challenging the lock picking
puzzle will be.
For example, we may provide a physical
challenge in the form of buzzer and wire system. Essentially, one will have to
thread a lock pick physical representation from one end of a wire to the other
without triggering a buzzer.
- The skill Pick Locks allows a character to set off the buzzer twice
without having to start over. Each additional purchase of CO: Locksmith allows
the character to set off the buzzer one additional time without having to
start over.
- Further, the greater in the IG skill of the character, the greater
the size of the hole in the “pick” phys-rep provided or approved by the
chapter.
- The level of difficulty of the lock is represented by the length of
the wire and the complexity of the bends in the wire.
Note: There may be locks represented by other
mechanisms which will be explained by staff if need be.
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