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Marshal Definitions
Formal Magic
Marshal: FM Marshal’s can inspect and authorize players to cast formal magic
spells while in-game. The FM Marshall will attend the Formal Spell Casting
and will accept all components from the caster when the spell is completed,
marking spell details on all casters cards as necessary.
Monster Marshal: A
Monster Marshall is able to determine the monsters that are to be sent into
play, either as random or planned encounters. There can be any number of Monster
Marshals at a chapter, and in some chapters all staff members are monster
marshals too.
Race Marshal: Race Marshals
coordinate plot for the Race they are a marshal of in the local chapter or at
the National level if they are a NERO ® International representative. These
people are the Local Chapter Contact or National Contact, and they help to
distribute the Race Handbook to players who request them. The Race Marshal also
advises players on how to apply make-up, dress in proper Racial garb and how to
role-play a character of that Race in General. Race Marshals are also
responsible for reviewing each character in-game, every quarter or so, to
evaluate if the proper make-up and aesthetics are being used, or to warn if
someone who is not playing their race correctly.
Rules Marshall: A Rules
Marshal can answer a question about how a NERO ® Rule works. There is rarely
ever a reason to call a hold to find out how a rule works. Local Chapters have
Rules Marshals to make calls when a question arises during game play, and too
discuss ideas, suggestions, and feedback on current rules with National Rules
Council members.
Safety Marshal: A Safety
marshal may choose to halt and move play at any time, at their discretion. It
isn’t easy to interrupt play, but when an unsafe zone or time period is
encountered, it is necessary. If the area is unsafe, be careful when leaving and
be sure to advise the Marshal of an alternative area if you know of one.
Weapons Marshal: A Weapons
Marshal can inspect any weapon at any time, and may deem the weapon either safe
or unsafe for combat, at their discretion. We all entrust our weapon marshals
with our safety, and when they request a weapon to be re-made, let us spend the
time to make it again, so that we will not hurt ourselves or anyone else.
Please do not needle our marshals
with your theory.
In some chapters, a Staff Member acts as all of the
Marshals when a decision needs to be made.
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