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NERO®
Scaled Protectives
Version 1.0 2006-06-18
For
NERO Rules: Graham Hine
Objective
To grant more Armor and Body protections to
high level players.
Rule
Body is based on PC card and armor
is based on armor tag (monsters should use these values). This means monsters
without a PC card can't use Bless or Greater Bless.
Bless and Greater Bless give more
body points depending on a character's normal maximum body.
- Bless provides 10% of your base
body, plus 1, round up.
- Greater Bless provides 30% of
your base body, plus 3, round up.
Shield and Greater Shield give more
armor depending on the armor a character is wearing: (If a chapter is using
the Armor Suite playtest, decrease these values by half and follow the less/G.
Bless table.)
- Shield provides 20% of your base
armor value, plus 1, round up.
- Greater Shield provides 60% of
your base armor value, plus 3, round up.
Note: If you are using the Armor
Suite Playtest, then the Shield and Greater Shield values are 10% and 20%, respectively
and follow the charts for Bless and Greater Bless.
|
Base Armor
|
Shield
|
G. Shield
|
|
0
|
1
|
3
|
|
1
|
2
|
4
|
|
2
|
2
|
5
|
|
3
|
2
|
5
|
|
4
|
2
|
6
|
|
5
|
2
|
6
|
|
6
|
3
|
7
|
|
7
|
3
|
8
|
|
8
|
3
|
8
|
|
9
|
3
|
9
|
|
10
|
3
|
9
|
|
11
|
4
|
10
|
|
12
|
4
|
11
|
|
13
|
4
|
11
|
|
14
|
4
|
12
|
|
15
|
4
|
12
|
|
16
|
5
|
13
|
|
17
|
5
|
14
|
|
18
|
5
|
14
|
|
19
|
5
|
15
|
|
20
|
5
|
15
|
|
21
|
6
|
16
|
|
22
|
6
|
17
|
|
Max Body/Armor
Suite
|
Bless
|
G. Bless
|
|
0
|
1
|
3
|
|
1
|
2
|
4
|
|
2
|
2
|
4
|
|
3
|
2
|
4
|
|
4
|
2
|
5
|
|
5
|
2
|
5
|
|
6
|
2
|
5
|
|
7
|
2
|
6
|
|
8
|
2
|
6
|
|
9
|
2
|
6
|
|
10
|
2
|
6
|
|
11
|
3
|
7
|
|
12
|
3
|
7
|
|
13
|
3
|
7
|
|
14
|
3
|
8
|
|
15
|
3
|
8
|
|
16
|
3
|
8
|
|
17
|
3
|
9
|
|
18
|
3
|
9
|
|
19
|
3
|
9
|
|
20
|
3
|
9
|
|
21
|
4
|
10
|
|
22
|
4
|
10
|
|
23
|
4
|
10
|
|
24
|
4
|
11
|
|
25
|
4
|
11
|
|
26
|
4
|
11
|
|
27
|
4
|
12
|
|
28
|
4
|
12
|
|
29
|
4
|
12
|
|
30
|
4
|
12
|
|
31
|
5
|
13
|
|
32
|
5
|
13
|
|
33
|
5
|
13
|
|
34
|
5
|
14
|
|
35
|
5
|
14
|
|
36
|
5
|
14
|
|
37
|
5
|
15
|
|
38
|
5
|
15
|
|
39
|
5
|
15
|
|
40
|
5
|
15
|
|
41
|
6
|
16
|
|
42
|
6
|
16
|
|
43
|
6
|
16
|
|
44
|
6
|
17
|
|
45
|
6
|
17
|
|
46
|
6
|
17
|
|
47
|
6
|
18
|
|
48
|
6
|
18
|
|
49
|
6
|
18
|
|
50
|
6
|
18
|
|
51
|
7
|
19
|
|
52
|
7
|
19
|
|
53
|
7
|
19
|
|
54
|
7
|
20
|
|
55
|
7
|
20
|
|
56
|
7
|
20
|
|
57
|
7
|
21
|
|
58
|
7
|
21
|
|
59
|
7
|
21
|
|
60
|
7
|
21
|
|
61
|
8
|
22
|
|
62
|
8
|
22
|
|
63
|
8
|
22
|
|
64
|
8
|
23
|
Finally, these spells are exempted
from the requirement that the number of points of the effect be in the incant.
A character who changes armor after
having a Shield/Greater Shield cast upon him uses either the current or previous
value, whichever is lower. Example: Jim is wearing armor worth 10 points on
the base tag when Tim casts a Greater Shield spell on him. Jim's armor value
is increased by 9. Later, Jim takes off his armor to sleep. The protection of
the Greater Shield spell drops to 5 (equivalent of just costume). The next morning,
Jim changes back into his chain mail. The protection remains at 5.)
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