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NERO® Unified Teaching Play-test
Version 1.0 2006-06-18
For NERO Rules: Graham Hine

Objective

Codify a system for finding a teacher to learn new skills.

Rule

This is a slot (tag) system for learning new skills and dealing with logistics. Most players receive one teaching slot per production day, though Craftsman: Teaching optionally gives an additional teaching slot per production day instead of the two (2) silver normally received for other craftsman skills.

Teaching Others:

Procedure:

  1. Get the build for the skill.
  2. Find a teacher who has the skill and a teaching slot they're willing to use.
  3. We encourage you to roleplay learning the skill for around 10 minutes per slot. Have fun with it!
  4. On the teacher's character sheet, note the name of the student, and the name of the skill.
  5. On the student's character sheet, note the name of the teacher, and the name of the skill, and the free build spent.
  6. Teacher, sign the student's sheet, making sure it's correct.
  7. Turn in sheets to logistics when you check out. If things aren't filled out correctly, or if there are errors, the teaching will be void.

Notes:

  • Teaching slots do not carry over from one logistics day to another.
  • You will have teaching slots equal to your level in Craftsman: Teaching plus one.

**It is helpful if you have the teaching information on your card already completed before you come to a Plot Member. Also, both the teacher and the student must be there to confirm the exchange.

Example 1: Zog learns from Mord

Back of Zog the Fighter's Sheet. Zog doesn't have Craftsman teaching.

Teaching Slots:

Slot 1: __________________________________ (Everyone gets one slot. Zog isn't using his.)

Skills Learned:

Learned Evaluate Item from Mord - 6 build spent - 0 free build left - MORD's Signature

Back of Mord's Sheet. Mord has Craftsman Teaching level 2.

Teaching Slots:

Slot 1: Taught Zog the Fighter Evaluate Item
Slot 2: Taught Bimbo the Caster Waylay
Slot 3: Taught Bimbo the Caster Armorsmith 1
Slot 4: __________________________________

Skills Learned:

Teaching Yourself

You can teach yourself any skill.

  • Most skills take two slots per build point cost of the skill.
  • Teaching yourself can span several events.
  • Except: these skills only take one slot per skill. Racial abilities, Craftsman skills, Wear Extra Armor, Critical Attack, and Back Attack.
  • Spell slots may be purchased at one teaching slot per spell slot if you already have a spell slot of that level.

Procedure:

  1. Get the build for the skill.
  2. We encourage you to roleplay learning the skill for around 10 minutes per slot. Have fun with it!
  3. Mark your character sheet with the name of the skill you are teaching yourself, how many teaching slots you are spending on it, how much free build spent, and how much free build you have left.
  4. Turn in sheets to logistics when you check out. If things aren't filled out correctly, or if there are errors, the teaching will be void.

Example 2: Mord teaches himself

Back of Mord's Sheet. Mord has Craftsman Teaching level 3.

Teaching Slots:

Slot 1: Taught Self Small Weapon
Slot 2: Same
Slot 3: Same
Slot 4: Small Weapon - complete!

Skills Learned:

Learned Small Weapon from Self. 2 build spent. 3 free build remaining.

Imbued Knowledge

There have been rumors of mystical temples, statues, books, and creatures that can imbue knowledge into a person.

 

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