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NERO®
Unified Teaching Play-test
Version 1.0 2006-06-18
For
NERO Rules: Graham Hine
Objective
Codify a system for finding a teacher to learn new skills.
Rule
This is a slot (tag) system for learning
new skills and dealing with logistics. Most players receive one teaching slot
per production day, though Craftsman: Teaching optionally gives an additional
teaching slot per production day instead of the two (2) silver normally received
for other craftsman skills.
Teaching Others:
Procedure:
- Get the build for the skill.
- Find a teacher who has the skill
and a teaching slot they're willing to use.
- We encourage you to roleplay learning
the skill for around 10 minutes per slot. Have fun with it!
- On the teacher's character sheet,
note the name of the student, and the name of the skill.
- On the student's character sheet,
note the name of the teacher, and the name of the skill, and the free build
spent.
- Teacher, sign the student's sheet,
making sure it's correct.
- Turn in sheets to logistics when
you check out. If things aren't filled out correctly, or if there are errors,
the teaching will be void.
Notes:
- Teaching slots do not carry over
from one logistics day to another.
- You will have teaching slots equal
to your level in Craftsman: Teaching plus one.
**It is helpful if you have the
teaching information on your card already completed before you come to a Plot
Member. Also, both the teacher and the student must be there to confirm the
exchange.
Example 1: Zog learns from
Mord
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Back of Zog
the Fighter's Sheet. Zog doesn't have Craftsman teaching.
Teaching Slots:
Slot 1: __________________________________
(Everyone gets one slot. Zog isn't using his.)
Skills Learned:
Learned Evaluate Item
from Mord - 6 build spent - 0 free build left - MORD's Signature
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Back of Mord's
Sheet. Mord has Craftsman Teaching level 2.
Teaching Slots:
Slot 1: Taught Zog the Fighter
Evaluate Item
Slot 2: Taught Bimbo the Caster Waylay
Slot 3: Taught Bimbo the Caster Armorsmith 1
Slot 4: __________________________________
Skills Learned:
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Teaching Yourself
You can teach yourself any skill.
- Most skills take two slots per
build point cost of the skill.
- Teaching yourself can span several
events.
- Except: these skills only take
one slot per skill. Racial abilities, Craftsman skills, Wear Extra Armor,
Critical Attack, and Back Attack.
- Spell slots may be purchased at
one teaching slot per spell slot if you already have a spell slot of that
level.
Procedure:
- Get the build for the skill.
- We encourage you to roleplay learning
the skill for around 10 minutes per slot. Have fun with it!
- Mark your character sheet with
the name of the skill you are teaching yourself, how many teaching slots you
are spending on it, how much free build spent, and how much free build you
have left.
- Turn in sheets to logistics when
you check out. If things aren't filled out correctly, or if there are errors,
the teaching will be void.
Example 2: Mord teaches himself
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Back of Mord's
Sheet. Mord has Craftsman Teaching level 3.
Teaching Slots:
Slot 1: Taught Self Small
Weapon
Slot 2: Same
Slot 3: Same
Slot 4: Small Weapon - complete!
Skills Learned:
Learned Small Weapon from
Self. 2 build spent. 3 free build remaining.
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Imbued Knowledge
There have been rumors of mystical
temples, statues, books, and creatures that can imbue knowledge into a person.
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