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Sleep (and other ) effects
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Frog
Wed Apr 11 2012, 09:22PM
frog
Registered Member #17
Joined: Mon Aug 08 2011, 03:49AM
Posts: 86
I posted this question on one of my local sites, it lead to the discussion here

http://neroatlanta.net/forums/index.php?topic=11727.0

I am not discounting the ruling there, but am interested of others opinion on this topic.

Ok so if I am to understand correctly. If you are affected by a sleep gas. and at 4 min and 30 seconds you are hit by another sleep gas your call is "got it" but you still wake up in 30 secs.
So if the above is correct. Then my question is if the same person is hit with a sleep SPELL will they wake up in 30 sec as well.

Truthfully I am hoping that the 1st example is incorrect.


[ Edited Thu Apr 12 2012, 07:55AM ]
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silway
Thu Apr 12 2012, 11:08AM
silway
Registered Member #55
Joined: Mon Aug 08 2011, 04:07AM
Posts: 109
The intent was that the second sleep effect did nothing to change your timer. So yes, the 1st example is correct. And no, gas vs. spell isn't meant to matter. Among other things, we wanted to make it a pain in the ass to keep people incapacitated for prolonged periods of time.

Though not technically an "official" answer.

Mickey
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DanComstock
Thu Apr 12 2012, 11:19AM

Registered Member #10
Joined: Mon Aug 08 2011, 03:45AM
Posts: 266
Basically, you cannot take players out of game for extended periods of time unless you're paying very close attention to them.
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Sahan
Thu Apr 12 2012, 11:19AM
The Amazing
Registered Member #319
Joined: Fri Nov 18 2011, 09:51AM
Posts: 25
Thats just like saying in the middle of surgery the patient thats starting to wake up is going to wake up no matter how many more drugs we put into them and is in for a nasty surprise when they wake up if you arent closing them up yet.
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DanComstock
Thu Apr 12 2012, 11:24AM

Registered Member #10
Joined: Mon Aug 08 2011, 03:45AM
Posts: 266
It's a fantasy game, not a simulation. It's about fun gameplay experiences. Nobody thinks it's fun to be paralyzed for multiple consecutive hours. If you NEED somebody to be pinned down for that long, you'll have to post a guard and pay attention to the time.
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Sahan
Thu Apr 12 2012, 11:26AM
The Amazing
Registered Member #319
Joined: Fri Nov 18 2011, 09:51AM
Posts: 25
or trap thier bodies when they are down >.>
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Frog
Thu Apr 12 2012, 12:13PM
frog
Registered Member #17
Joined: Mon Aug 08 2011, 03:49AM
Posts: 86
Wow I was really hoping for a miscommunication in the rules committee. I think I have a new #1 to the list of changes that I am not "fond" of in 9th ed.

So you are not Immune to the effect, while it is in effect, but it doesn't affect you. .. just wow
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silway
Thu Apr 12 2012, 12:38PM
silway
Registered Member #55
Joined: Mon Aug 08 2011, 04:07AM
Posts: 109
Sweet, number 1!
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jasonmote
Thu Apr 12 2012, 01:21PM
Director of Policies, Procedures, & Updates - NERO International

Registered Member #197
Joined: Mon Aug 29 2011, 08:41AM
Posts: 491
Don't most effects in NERO replace the previous effects and override it (thereby resetting the count)? It seems like you succeeded in adding (yet another) exception to rules here. Contradictions are great for the game. Congrats.
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silway
Thu Apr 12 2012, 01:32PM
silway
Registered Member #55
Joined: Mon Aug 08 2011, 04:07AM
Posts: 109
Which effects replace their previous incarnations and reset the count? I'm not really sure what you're referring to.

And hey, thanks! It's nice to be congratulated.
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