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| Author | Post | ||
| Frog |
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frog![]() Registered Member #17 Joined: Mon Aug 08 2011, 03:49AMPosts: 91 | I posted this question on one of my local sites, it lead to the discussion here http://neroatlanta.net/forums/index.php?topic=11727.0 I am not discounting the ruling there, but am interested of others opinion on this topic. Ok so if I am to understand correctly. If you are affected by a sleep gas. and at 4 min and 30 seconds you are hit by another sleep gas your call is "got it" but you still wake up in 30 secs. So if the above is correct. Then my question is if the same person is hit with a sleep SPELL will they wake up in 30 sec as well. Truthfully I am hoping that the 1st example is incorrect. [ Edited Thu Apr 12 2012, 07:55AM ] | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | The intent was that the second sleep effect did nothing to change your timer. So yes, the 1st example is correct. And no, gas vs. spell isn't meant to matter. Among other things, we wanted to make it a pain in the ass to keep people incapacitated for prolonged periods of time. Though not technically an "official" answer. Mickey | ||
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| DanComstock |
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![]() ![]() Registered Member #10 Joined: Mon Aug 08 2011, 03:45AMPosts: 270 | Basically, you cannot take players out of game for extended periods of time unless you're paying very close attention to them. | ||
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| Sahan |
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The Amazing![]() Registered Member #319 Joined: Fri Nov 18 2011, 09:51AMPosts: 29 | Thats just like saying in the middle of surgery the patient thats starting to wake up is going to wake up no matter how many more drugs we put into them and is in for a nasty surprise when they wake up if you arent closing them up yet. | ||
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| DanComstock |
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![]() ![]() Registered Member #10 Joined: Mon Aug 08 2011, 03:45AMPosts: 270 | It's a fantasy game, not a simulation. It's about fun gameplay experiences. Nobody thinks it's fun to be paralyzed for multiple consecutive hours. If you NEED somebody to be pinned down for that long, you'll have to post a guard and pay attention to the time. | ||
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| Sahan |
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The Amazing![]() Registered Member #319 Joined: Fri Nov 18 2011, 09:51AMPosts: 29 | or trap thier bodies when they are down >.> | ||
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| Frog |
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frog![]() Registered Member #17 Joined: Mon Aug 08 2011, 03:49AMPosts: 91 | Wow I was really hoping for a miscommunication in the rules committee. I think I have a new #1 to the list of changes that I am not "fond" of in 9th ed. So you are not Immune to the effect, while it is in effect, but it doesn't affect you. .. just wow | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | Sweet, number 1! | ||
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| jasonmote |
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Owner, NERO Highborn![]() Registered Member #197 Joined: Mon Aug 29 2011, 08:41AMPosts: 468 | Don't most effects in NERO replace the previous effects and override it (thereby resetting the count)? It seems like you succeeded in adding (yet another) exception to rules here. Contradictions are great for the game. Congrats. | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | Which effects replace their previous incarnations and reset the count? I'm not really sure what you're referring to. And hey, thanks! It's nice to be congratulated. | ||
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