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| Things that should be up for review- Two long swords/claws | ||
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| LuthorHuss |
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![]() Registered Member #1175 Joined: Sun Apr 08 2012, 07:45PMPosts: 43 | Except that you dont need two weapon to use a claw in one hand and a sword in the other. Since the claw does not require any skill to use, you dont even need a weapon skill to use it, but you do need a weapon skill to purchase Florintine. However if you read Tyrra's Claw and Etheral Sword cantrip, it does go into detail about how if you sommon two of one, or one of each one must be short and the other may be long. It does not state that you must have the two weapon skill in order to do so, it simply states the restrictions. Therefore either by intent of simply a lack of forsight, as the current rules read you can weild a long claw via cantrip and a long weapon. | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | Noah - "The intention is that you can not use two long weapons at the same time, no matter what combination of skills or abilities." That is both correct and completely unambiguous from a member of national rules. So sure, if you can find a way to convince a local marshal not to call you on it I guess you can loophole your way into using two long weapons, but it's not correct. | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | Which is not to say, btw, that two long weapons shouldn't be in the rules. We put it into the rules draft and Joe insisted it be taken out. So, rightly or wrongly, until it gets put in, it's not an available option for PCs. | ||
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| BillT |
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![]() Registered Member #1000 Joined: Mon Mar 26 2012, 11:54AMPosts: 38 | It's not as cut and dry as that, because it's unclear as to whether or not the claw/ethereal sword is a weapon. I think a claw/ethereal sword still counts as a weapon, despite not requiring a skill, as the cantrip never identifies it as not being a weapon. So in the only case where two longswords would be possible (one claw/ethereal sword and one actual sword), you could easily explain it by saying that the actual sword could not be used with another weapon, as per normal florentine/two weapons rules. So it would work like this: Fighting with a cantrip weapon: No skill required Fighting with a cantrip weapon and small weapon: Florentine, weapon skill Fighting with a cantrip weapon and short weapon: Two Weapons, weapon skill Fighting with two cantrip weapons: No skill required But it is gray and can be interpreted multiple ways. That's why Noah made a ruling. | ||
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| silway |
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silway![]() Registered Member #55 Joined: Mon Aug 08 2011, 04:07AMPosts: 121 | My point, fundamentally, was that Noah made a ruling and thus debating what the rules *are* is pointless after that. Debating what the rules *should be* is more meaningful and the actual point of the thread. | ||
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| spicemwe |
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![]() Registered Member #177 Joined: Fri Aug 19 2011, 01:04PMPosts: 61 | I am in favor of adding two long weapons to NERO. DO EEEET! | ||
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| noahmason |
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![]() ![]() Registered Member #102 Joined: Mon Aug 08 2011, 04:48AMPosts: 248 | Two of the more legitimate concerns that I've seen brought up about allowing two long weapons is that the style almost completely makes short weapons obsolete, and that it grants an even more drastic advantage to players with the lightest possible weapons over those with "standard" construction weapons. I think it's pretty much inarguable that a fighter with two feather-light long swords has a distinct advantage over any long/short fighter. If that's something we're willing to accept from a system standpoint, that's fine but we should know what we're getting into. I'm not saying that it will definitely slippery slope into short weapons completely disappearing, but they'll basically be fighting from a handicap. | ||
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| AsheBlackfist |
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![]() Registered Member #44 Joined: Mon Aug 08 2011, 04:02AMPosts: 143 | noahmason wrote ... Two of the more legitimate concerns that I've seen brought up about allowing two long weapons is that the style almost completely makes short weapons obsolete, and that it grants an even more drastic advantage to players with the lightest possible weapons over those with "standard" construction weapons. I think it's pretty much inarguable that a fighter with two feather-light long swords has a distinct advantage over any long/short fighter. If that's something we're willing to accept from a system standpoint, that's fine but we should know what we're getting into. I'm not saying that it will definitely slippery slope into short weapons completely disappearing, but they'll basically be fighting from a handicap. what the heck are you talking about? People with short weapons are at a disadvantage? No kidding, that's true period. You have the skills available to buy the long weapons. Buy them. Then you too have longer weapons. The extrapolation that short weapons will exist... like they do now??!? Very few people fight long/short, even less spear/short. Some use polearm, which by your reasoning would make longswords disappear. But the majority of users are going to be using feather light long swords and boards, which, unsurprisingly is what they do now anything. This would add a little diversity to the weapons used and I STILL haven't seen a single iota of a valid argument for it. | ||
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| noahmason |
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![]() ![]() Registered Member #102 Joined: Mon Aug 08 2011, 04:48AMPosts: 248 | Since my points apparently don't have a single iota of validity, I'll be checking out of this thread now. Cheers. | ||
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| jvalenti |
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Joseph Valenti![]() ![]() Registered Member #68 Joined: Mon Aug 08 2011, 04:35AMPosts: 500 | Noah - "The intention is that you can not use two long weapons at the same time, no matter what combination of skills or abilities." Noah worded this 100% correct and we'll stick with it. While I can say that we'll explore this on the chapter owners forums and at business symposiums in the future, but you should count on 'no two long weapons' until at least January 2015. I will try and write an explanation as to why Two Long Weapons (where both weapons are longer than 35") is not a benefit to the NERO LARP Game environment, but I will need a few days. I appreciate your patience. [ Edited Wed Jul 18 2012, 11:23PM ] | ||
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