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| combining armor tags? | ||
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| Author | Post | ||
| LuthorHuss |
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![]() Registered Member #1175 Joined: Sun Apr 08 2012, 07:45PMPosts: 43 | Lets look at it like this (since there is no real rule in the book on this): There is no such thing as a 'suit of armor'. Armor worn by an individual is comprised of various components. Arcane armor can only be put on armor, so lets say a player is wearing a 30 point suit of armor (plate chest, back, spaulders, and tassets) and he/she finds a pair of bracers that has arcane armor on it. Does this mean that in order to use the magic bracers they now have to take their plate off? Realisticly speaking an armor tag should have abit more detail then how many points it provides. It should tell what type and what locations it protects. Current tags just say '30 points' but is that a full suit of chain? Is it a plate chest back, greeves and bracers? Or is it thigh plates and spauldes? Perhaps that 30 points is a plate chest, chain upper arm, chain thigh, leather bracers, and leather greeves, and so on and so on. The main issue here is that the entire armor suite rules needs to be better written. Not allowing a player to have multiple armor tags on is like not allowing a player to have multiple weapons with them. | ||
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| -CRIMSON |
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-CRIMSON![]() Registered Member #18 Joined: Mon Aug 08 2011, 03:49AMPosts: 165 | thats the thing. 8th edition rules = no multiple tags 8th edition PLAYTEST = yes multiple tags 9th edition = dosent really say much other than incorporate little bits of Armor suite playtest but not a literal copy paste and as far as wearing a suit of plate and then finding a pair of bracers with arcane armor on it. it dosent say anywhere in the rules that you actually have to be wearing the bracer to benefit from the magical portion of it. its like having a set of bracers that have some imprisons on them. you dont have to wear it to use the imprisons. i mentioned this in an earlier post. not sure if you were paying attention. | ||
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| BillT |
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![]() Registered Member #1000 Joined: Mon Mar 26 2012, 11:54AMPosts: 38 | Regardless of whether you can use multiple tags, I am fairly sure that you can't use multiple enhanced tags. That would double up the benefit of enhanced armor per location of the rep. | ||
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| LuthorHuss |
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![]() Registered Member #1175 Joined: Sun Apr 08 2012, 07:45PMPosts: 43 | I would say that's already a given. The armor rules state that if more then 1 type of armor is worn on a location, only the highest value is counted. So having 2 enchated helms (say a plate and leather, wouldnt do any good since the plate helm is of higher value. This is why I think armor tags should be abit more detailed. If someone has a suit of enhanced armor, say leather chest back, upper arms, upper legs: this gives them 16 points of armor. Now say they find another tag of ehnached armor, or have a suit made to fill in the other locations covered. This tag is a pair of plate bracers, greeves, and helm: thus adding another 20 points of armor. For a total of 36 points of armor. Now the problem is, with all the armor tags I've seen there is only the point value and nothing more. This creates an issue. Someone getting a tag of armor for 15 points could say it's whatever he wants, lets say he phys reps it as a full suit of leather. Then he finds a 25 point enhanced chain suit, the tag reads it enhanced on chest, upper arms, and upper legs). Now said player can say that his other 15 point tag is all of a sudden plate bracers, greeves, and helm. I think that if an armor tag states armor type and locations covered then wearing multiple tags is more then acceptable. Even if you have 2 pieces of armor on the same location, only the highest value will count. | ||
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| AsheBlackfist |
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![]() Registered Member #44 Joined: Mon Aug 08 2011, 04:02AMPosts: 143 | LuthorHuss wrote ... This is why I think armor tags should be abit more detailed. I think they should be less detailed. The amount of math required to do something that should take about 3 seconds to evaluate is sinful. | ||
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| LuthorHuss |
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![]() Registered Member #1175 Joined: Sun Apr 08 2012, 07:45PMPosts: 43 | What I mean by more detailed is instead of just value, it should also tell type (plate, chainmail, leather) and locations covered. I'm not saying you have to break down all the points but something like. ARMOR 30pt plate Chest Back upper arms upper legs This still is easy for mathmatical purposes, but allows everyone to knwo what is covered by what. | ||
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| -CRIMSON |
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-CRIMSON![]() Registered Member #18 Joined: Mon Aug 08 2011, 03:49AMPosts: 165 | wayy too specific. i dont go to a bar and order a single plum floating in perfume served in a man's hat. i order a beer. [ Edited Thu Aug 02 2012, 08:25PM ] | ||
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| LuthorHuss |
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![]() Registered Member #1175 Joined: Sun Apr 08 2012, 07:45PMPosts: 43 | You may order a beer but that's kinda specific. you dont walk in and order a drink, you asked specifically for a beer. If you were to order a single plum floating in perfume served in a mans hat then your armor tag might look something like this Armor 30pt Gothic Plate (heavy gauge) Chest (milanese style) Back (milanese style) Upper arm left (fluted gothic heavy) Upper arm right (fluted Gothis light) Upper thighs (extended tassets) I could get alot more spcific then that, given that 'plate' is a very vague concept give there is Coat of plates, Brigandine, plate, Jack of plates, Plate mail, llamaler, and scale. The only thing I am suggesting is that armor tage have abit more info on them. It does not change the fact that it's 30 points of armor, but simply lets players and plot know what they are dealing with. It's no more different then having wespon tags that stae the kind of weapon it is on it. You purchase one handed edge you can weild a dagger, short swort, long sword, axe, and spear. With what armor tags show an equivelent weapon tag would simply say One handed edge 2 pts damage So a player could say it's an axe, sword, or spear. But we dont do that, we have weapon tags that give specific information as to the type of weapon. Of course we dont have the plum floating hat drink information, if we did then you would have a tag that gave weapon length and style. | ||
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| BillT |
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![]() Registered Member #1000 Joined: Mon Mar 26 2012, 11:54AMPosts: 38 | Specific armor makes items hard for other people to use. There's simply too many combinations that can get you to say 20 points. If plot put out a magic item that specifically said I needed a plate chest piece when all I have OOG is chain, I'd be pretty sad. I don't have a problem with combining tags (if they decide to bring that back). I just wanted to make it clear that you can't wear two enhanced suits. | ||
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| -CRIMSON |
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-CRIMSON![]() Registered Member #18 Joined: Mon Aug 08 2011, 03:49AMPosts: 165 | the fix to that would be a chapter putting out the phys rep to go with it. plate mail for errybody | ||
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