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Healing arts/Revive/Regeneration/Undead
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KenGillis
Thu Mar 01 2012, 12:35AM
Dark Lord of the Interwebz

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Joined: Sun May 29 2011, 08:21PM
Posts: 165
I kind of find the reviving while still up kind of cheesy. If you want your monster to avoid deaths, or otherwise last longer, you give them dodges/phasers/resists/etc., you don't take a death and then immediately yell "revive!".

I don't think we've ever statted a monster with revive at our chapter. However, all trolls regenerate here, and have certain conditions to end that regeneration.

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Frog
Thu Mar 01 2012, 02:05AM
frog
Registered Member #17
Joined: Mon Aug 08 2011, 03:49AM
Posts: 91
Ken wrote.
"I don't think we've ever statted a monster with revive at our chapter. "

dude you had 2 them this weekend AND they broke Imprisons
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KenGillis
Thu Mar 01 2012, 02:40AM
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Sure you're not mistaking the call, because I don't recall ever using Revive.
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-CRIMSON
Thu Mar 01 2012, 07:23AM
-CRIMSON
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Joined: Mon Aug 08 2011, 03:49AM
Posts: 165
ken. if they death your troll, is it dead forever?


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Frog
Thu Mar 01 2012, 07:35AM
frog
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Joined: Mon Aug 08 2011, 03:49AM
Posts: 91
It wasn't you personally, but yeah I am sure.
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KenGillis
Thu Mar 01 2012, 07:59AM
Dark Lord of the Interwebz

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Well, if you death a troll, they still regenerate. They stay on the ground for a full minute and then pop back up at full body points, unless you kill them in a very commonly known way down here(and easily done). You only ever have troll fully regenerating if the PC's are bogged down and forget to killing blow them.

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spicemwe
Thu Mar 01 2012, 08:04AM
Registered Member #177
Joined: Fri Aug 19 2011, 01:04PM
Posts: 61
According to the rulebook it says that it can be done at zero body, but doesn't say anything about being dead. I don't believe it was intended for creatures to be able to regenerate if they are dead, but I could be mistaken. This is a great question for the rules team!
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jasonmote
Thu Mar 01 2012, 08:39AM
Owner, NERO Highborn
Registered Member #197
Joined: Mon Aug 29 2011, 08:41AM
Posts: 468
Kayse wrote ...
  • jasonmote wrote ...
    Any effect can be explained with any creature type. In a world of mystery and magic, players should never be looking for rational answers.

Minor pet peeve. Magic may seem illogical and inconsistently enforced in Nero or most fantasy due to writers/marshals forgetting rules and such, but in canon, magic is supposed to be as consistent and logical as physics. Magic may seem 'random' to a lay person, but there should always be a reason why a spell didn't do what it normally does.

Maybe I could have been clearer what I meant. I'll be long-winded now.

Abilities, Skills, Powers, etc. of an NPC can be explained in many ways. Maybe the character was given a strange "gift" by the Fae or a monster has a natural ability. Players don’t always get all the background information of an encounter and rarely investigate the reason a creature can Phase or swing sleep, they just accept it. This is the way of the world. If an Elemental creature comes out does it really matter if the stat card says it can swing Paralyze or has a Revive? PCs have not encountered every possible combination of creatures available. I have seen creatures with acid blood, that are Normal only to hit (magic and silver are no effect). So only regular weapons could be used and then they were often destroyed after combat as the acid ate them away. I have also seen creatures that had Threshold 20, Cap 1. The imagination of the plot team is what matters. If they want to explain it as part of the story, awesome. If they want to put out an Undead that is Healed 20 by Light Spells, Harmed 20 by Fumble spells, that is Immune to Elemental and "I call forth" spells and has claws that deal Elemental Forget-it-Well, the monster can be built that way (I'm not saying it would be a good idea). If they just want to has a creature the PCs have never encountered, then that's something too. Monsters do not always have to be logical or explained.

I would dispute that magic or any other effect in NERO is supposed to be as “logical as physics”. Magic by its very nature is ever changing and shifting. Players can never hope to master 100% knowledge of magic (or any other forces really). Every edition of the rules has changes to spells and effects. Why was Healing Pool 300 points in 8th edition and only 150 in 9th edition? The magic’s waned and shifted. What will it be in 10th edition? Who knows. However if magic was “logical” and well understood, characters would be able to predict what will happen with magic, but that is not the case. Characters are suddenly affected by changes without warning – that’s not as “logical as physics”.

In game, characters understand how their spells work and how to tap into the energies that allow them to cast. They know WHEN the changes occur and what the changes are but not WHY “Disarm” became “Fumble”. The inconsistencies and mistakes players make out-of-game reinforces this. “I summon a force to disarm your sword!” (everyone around player yells “BLOWN!”) “oh, yeah I forgot. Thanks!”

You can make up whatever answers you like. You're both right and wrong because there is no real "cannon" answer. It is what it is.
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-CRIMSON
Thu Mar 01 2012, 09:05AM
-CRIMSON
Registered Member #18
Joined: Mon Aug 08 2011, 03:49AM
Posts: 165
my point exactly ken.


how is regenerating at dead not considered a revive




needs to be
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-CRIMSON
Thu Mar 01 2012, 09:06AM
-CRIMSON
Registered Member #18
Joined: Mon Aug 08 2011, 03:49AM
Posts: 165
clarified
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