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NERO® Additional Magical Skills Play-test
Version 4.5 031504
For NERO Rules: Matthew Sims, Joseph Valenti
Objective
To incorporate the uniqueness of Harmonics and
Nature Magic into the existing magic structure rather than duplicating existing
spells in new schools..
General Rules:
There are two
new skills and a new duration of spells associated with this playtest.
The following two skills allow for specific spells to be cast upon multiple
targets. The ability, now called Manifolding and once limited to Harmonics, is
no longer a separate school of magic but rather is a method of using a modifying
a caster’s spells to touch cast on multiple targets and can be used with the
spells from either celestial or earth magics. There are two skills associated
with Manifolding: Prepare Hearth which is the prerequisite to use the ability
and allows a player to pace an area to form a hearth, and Manifold which allows
spells to be cast multiple times using a single spell slot if cast in the proper
manner within a Hearth. Spells may only be manifolded from memory, they may not
be manifolded from items or scrolls. No unrestricted item may contain an
already manifolded spell.
Skill: Prepare Hearth
This skill allows a player to
attune a room for use in manifolding spells. The room to be used follows some
rigid guidelines. The room must have a roof that would keep out rain, and must
have well defined boundaries that are under that roof. Those boundaries need not
be walls, but they do need to be immobile. The Hearth will not extend outside
any doorway or passage that leads from the room. To attune a room the caster
must pace the boundaries of the room staying within arms reach of each wall and
holding their arm extended palm out toward the wall. They must pace the room at
walking speed and at no time during the pacing of the room may they use any
other skills or take body damage or the preparation will fail. If the caster
cannot do this due to some danger or obstruction then the room cannot be
prepared as a Hearth. Once a room is prepared, it will last until the character
who prepared it leaves its confines, dies, or is affected by a Dispel Magic or
the room itself is targeted by a Dispel Magic. Multiple characters can prepare
the same area, but each must do so in order for them to manifold spells within
its confines.
Skill:
Manifold
The skill manifold allows a character to
multiply the number of targets they may affect with specific spells.
To manifold a
spell it must be cast within a hearth as defined by the skill Prepare Hearth.
Being within this Hearth allows the character who prepared it to tap into deeper
powers of magic and extend the number of targets certain spells can affect. To
manifold a spell the character must gather everyone the spell is to be cast on
around them, each target must be fully within the hearth and within reach of the
caster.
The caster
must cast the spell in a manner reflecting his drawing upon deeper magics. He
may do this through song, litany chanting, or recital of verse. To manifold a
spell or to cast in continuously the caster must create original lyrics for
singers or poems for orators. Each of this type of spell they wish to learn
must have its own lyrics or poem and be recorded in the player’s spellbook. The
lyrics or poem must have intelligible meaning which is related in content to the
spell being cast and must be in English (or the predominant language of the area
the game is run in, if NERO were run in France then French would be accepted)
with at least one stanza of four lines per level of the spell but extra lyrics
may be added to the end for artistic purposes if the character so chooses.
After the required lyrics or poem the character must state the full incant for
the spell. The entire song or poem must take at least two seconds per stanza to
perform. A song or poem can be longer for artistic purposes. The lyrics or poem
and any tune used to perform the lyrics must be in game, in period, and must
relate to the magical effect. Tunes that are familiar to popular or classical
culture, such as the William Tell Overture, Toccata & Fugue, or Yellow Submarine
must be avoided.
The entire performance of the lyrics or poem should be reasonably sonorous. It
should substantially match the song as written in the player’s spellbook. Some
minor variation is allowed, as with any sort of performance, as long as the
performance is reasonably smooth and appears correct. Speed singing, poor
accompaniment, poor vocalization, or clearly fumbled words will invalidate the
casting of the spell. It is permissible for PCs and NPCs to use the same lyrics
though it is preferred that for richness of the game each player using this
skill should try to have their own unique lyrics.
If a player fails to comply with the spirit of these rules by constantly using
poor lyrics, anachronistic music, badly fumbled vocals, out of tune lyrics, or
poems with poor scansion then a complaint should be brought to a local rules
marshal. If a number of complaints are brought up against a particular player
then the local rules marshal will review the situation and possibly remove the
skill from that player’s characters due to a consensus that the person is
detracting from the game.
Once the
recitation or song is complete the caster must touch cast the spell on each
target using the complete incant. The maximum number of targets that can be
affected by a manifolded spell is equal to the number of spell slots or the
appropriate school of magic the character has to a maximum of six. This can be
modified as follows. If the caster is accompanied by music the number is
increased by one increasing the maximum by one. If the caster has additional
characters singing or reciting in chorus with them who are capable of
manifolding the same spell the number is increased by one raising the maximum by
one. This brings the absolute maximum number who can be affected by a single
manifolded spell to eight.
If a target is not touched after the spell, or
the target does not remain within arm’s reach, or the target leaves the hearth,
that target is not affected. The caster is subject to spell disruption while
casting the manifolded spell and the chorus or accompaniment can be disrupted as
per rules for spell disruption as well. If the caster uses an instrument, that
playing is considered to be part of the casting and both hands can be used to
play.
The following
spells may be manifolded. These spells may be found in the eight edition core
rules and in Additional Playtest Spells Volumes 1 and 2.
|
Level |
Celestial |
Earth |
|
1 |
Endow
Shield |
Bless
Cure/Cause Light Wounds |
|
2 |
Delayed Endow
Magic Armor |
Cure/Cause Wounds
Magic Armor |
|
3 |
Greater Shield
Refit Armor |
Cure/Cause Disease
Greater Bless
Remove Weakness |
|
4 |
Awaken
Elemental Blade
Flame Blade |
Awaken
Cure/Cause Serious Wounds
Poison Shield |
|
5 |
Release
Shield Magic
Silver Aura |
Purify Blood
Release
Shield Magic |
|
6 |
Elemental Shield
Enchanted Blade |
Cure/Cause Critical Wounds
Elemental Shield |
|
7 |
Guardian of the Four
|
Remove Curse
Restore Limb |
|
8 |
Dispel Magic
Reflect Magic
|
Cure/Cause Mortal Wounds
Dispel Magic
Unparalyze
Reflect Magic |
The cost of the skills are as
follows:
|
|
Fighter |
Rogue |
Scholar |
Templar |
|
Prepare Hearth |
6 |
4 |
2 |
3 |
|
Manifold |
9 |
6 |
3 |
4 |
Duration:
Continuous
Continuous is a specific form of
concentration which requires the caster to continually chant a litany, recite a
verse, or sing a song with the limits listed under manifold. At the end of each
repetition the caster may state the incant for the spell and deliver the effect
as specified in the description of the spell. As long as the caster continues
to repeat the verse they may continue to recast the spell using only one spell
slot. Each spell with this duration may impose other limits upon the caster to
continue the spell. The caster may not speak outside the words of the verse or
incant and may not use other skills while continuing a spell and may not pause
longer than 5 seconds. Taking body damage will interrupt any spell being
continued. If a continuous spell is used once the cast may simply state the
incant.
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