CHAPTER I / III · THE WORLD

A World You Help Create

A wooded path becomes a road into the unknown. A gathering of travelers becomes a company with its own ambitions, rivalries, and secrets. In NERO, imagination is shared: the people around you help bring the world of Tyrra to life.

You don’t need a castle built of stone to find yourself inside a story. You need a character, other players, and the willingness to see what happens next.