The world of NERO
Tyrra is waiting.
Ancient secrets. Rival kingdoms. Unlikely allies. Find your place in a world shaped by its adventurers.

Kingdoms & wild places
Avalon’s realms have their own rulers, customs, and conflicts. Beyond the trading roads, strange creatures and forgotten secrets await.
Magic & mystery
Earth and celestial magic, elemental powers, other planes, and the threat of undeath open the door to adventure.
Your place in it
Scholar, protector, traveler, negotiator—make the role your own. Your chapter helps connect your character to its story.
One world. One ruleset. More adventures.
Every NERO chapter agrees to use the same rules, cosmology, and world. Travel with your character and treasure to neighboring chapters—without learning a new set of rules.
The people and realms of Tyrra
Nobles, guilds, merchants, and townsfolk all shape the world. Loyalty, generosity, responsibility, and defending others run through its tales of chivalry.
Evendarr and Avendale are among the realms introduced on the original site. Goblins, minotaurs, undead, and stranger beings may cross your path. A battle, a bargain, research, or a trusted ally might turn the tide.
Your chapter can help with the shared NERO rules and connect your character to its local story. The wiki remains restricted to authorized users.
